Tag Archives: Capcom

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: Street Fighter V

indexFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Alright so the last time I played Street Fighter I was a kid. A local pizzeria that had the arcade machines set up and I loved it, although I did have a rough time trying to jump.

Now it’s been a few years and they’ve launched the PC edition of Street Fighter V; it’s what I’m playing today! I know I’m treading on sacred ground here because I realize there’s a huge fan base and tournaments on a global scale. Parodies abound on how great the competitions are in anime.street-fighter-v-screen-01-ps4-us-15jun15

So here I’m playing and all I read about from PC Gamer, Game Informer and other companies is how buggy the game is on PC. Truth be told, even a few other company press representatives told me they were having issues as well. The only issue I had was that I couldn’t accept the terms and conditions until I went into low-spec mode, and once I did that I was able to play it just fine…even outside of low-spec mode.

I was having a really great time playing it but soon learned that there is a “trainer” going around to cheat against other players, as well as online. I found this trainer and took it for a test drive. For the sake of argument and before anyone accuses me of cheating, I only used it offline and to check out various “unlocks”. These include extra colors for characters. I remain thoroughly unimpressed. 07_chunli_throwI kept playing and kept hearing about more issues, one of which I can relate to: players rage-quitting just to keep their win streaks online; a common issue in competitive games. Although it rarely gets fixed, Capcom has been saying they will be rectifying this issue as soon as they can.

Despite what the other press outlets have said, I actually have been enjoying myself; mainly playing through survival and ignoring the story mode. They have it setup in a way where you can get challenges from other players even when you’re playing against the AI. It essentially just pauses the entire mode to accept challenges from others. Win or lose, the game returns you to where you were before the challenge began. I found this enjoyable, but on the same note it became annoying after a while. I kept trying to fight, and just as I was about to win a round it took me to the player challenge (which I would fight, lose and have to re-do the entire round of survival). Luckily I also soon learned you can turn the challenge feature off at any time. So that made life a bit easier for me.11-Chunli-Fireball.0

Another great feature is that the challengers aren’t limited to the PC. Since the format of the game is a fighting, they opened it up to all platforms. I can now battle against those pesky PlayStation 4 players!

Summarizing my final thoughts on the game, I find it a tiny bit frustrating that when I play single player survival, the animations for characters move really slowly. I find it tedious that when I switch over to a human challenger the action moves at a increased speed. This may be an issue with my settings, but I am not sure. I just noticed it when I set everything to run higher than “medium”.

That being said, the stage designs are great, the music is amazing and the character designs are beautiful. I really wish Capcom kept the same animations they had originally, but luckily modders have already started working on fixing that for the PC. I hope I haven’t angered the fan base.

Keep on fighting everyone!
-Daniel Clatworthy-

Haven Review: Dragon’s Dogma: Dark Arisen


Ladies and Lads, I present you with Dragon’s Dogma: Dark Arisen!

Be vary of nice view!

If your first instinct when you see a majestic red dragon is to climb it, then look no further. This game is about bombing big monsters with powerful spells and stabbing them in their weak spots with sharp swords and knives. Regardless of how awesome it is to bring down giants, the game also offers smaller denizens common to standard fantasy settings: goblins, wolves, skeletons and zombies. These creatures’ smaller size doesn’t make them any less hard to kill, since almost every enemy comes in packs.

Beating down a bad bird!

Bad bird to the bone.

A tranquil fishing village is attacked by a huge, vicious scaly red dragon that breathes fire and destruction onto the populace. The hero decided it was a good idea to charge the monster with a sword. However, one does not bring a toothpick to a monster fight and expect to win. The resulting one-sided battle ends with the hero losing his heart, and the beast proclaiming that only worthies can face him and reclaim what they have lost.


This begs the question, “What is your favorite way to hunt monsters?” Blowing them up with powerful spells and clipping their wings with a well placed fireball? You can do that. Bring them down with a swarm of arrows from afar? That is also a valid option. After all, each enemy has a weakness to exploit. Skillfully blocking and taking damage, or bashing enemy heads with a hammer? You can do those, as well. You can also climb beasts with a dagger in each hand. This is also where replay value comes in.

Each class is different and team composition can be set to anything that catches the player’s fancy. Personally I went with a ranger supported by a shield-bashing warrior, a vastly overpowered sorcerer and a healer. The party is unfortunately limited to 3 members.

For people looking for a challenge, there is a speed-run mode and various difficulties, where player-levels carry over. Switching difficulties resets the story mode, so beware! Naturally in such a game there are a ton of side quests and quirky characters who have much to say!


I almost took an arrow to the knee.

Hirelings in the game are known as “pawns”, and they can be obtained from other players or random encounters in the world. Each player makes a secondary computer-controlled character that levels up along with the player. This person can be changed into any class each time the player visits an inn. As the story progresses, they will learn and adapt. This means that if I started to throw citizens around, eventually the pawn would start doing the same, as well. It’s not recommended though. When a pawn is let go, the player it was hired from will get a special currency and the pawn will retain all its knowledge.


Tiny monsters to kill.

The character creation menu is what you’d expect from a fantasy game. One thing to keep in mind is that weight plays an important part when it comes to the grabbing mechanic. A heavy person will hold down a flying foe, while a light one will hang on for dear life as the enemy takes off!

Each of the classes has different skills, play styles and weapons. These can be upgraded with various materials that litter the world. The graphics are quite good and do an effective job of conveying the thoughtfully crafted world. The game runs at a steady 60 FPS. Dragon’s Dogma: Dark Arisen also allows players to walk almost anywhere they please. Though due to the RPG nature of the mechanics, there are plenty of invisible walls along the path to a given location. Technically savvy players can take on monsters of much higher level and stab them to death with a thousand paper cuts; ineffective and time consuming as that may be. Spells and skills are very satisfying to use and can be upgraded to more powerful variants as the player progresses. A tiny icicle will turn into a huge pillar of death somewhere down the line.


Climbing a cyclops.

The game itself is quite simple to master and very intuitive, with plenty of tutorials to go around. However, its “grindy” nature and vast traveling distances will be off-putting for a lot of people.

Is it fun? Hell yes, it is. I never play games for long that are not fun. After sinking many hours into the wonderfully brutal world of Dragon’s Dogma: Dark Arisen, I can honestly say that you can’t go wrong with this title…especially since the PC version fixed various performance issues. The PS3 version had many frame drops and stuttering due to the insane size of some monsters and the special effects being thrown around.

While the combat is fun and satisfying, it’s also accompanied by a fabulous score. A ton of voice actors do a great job conveying the dialogue, with many English accent variants from around the globe.


I have to remember this place before it’s covered in corpses.

Combat is based around skills and the player’s ability to negate damage, while pawns do their best to fight alongside. However the latter are kind of dumb and prone to stupid things, such as falling off ledges while carrying your loot.


Something else you’ll notice is that people and pawns never stop talking. Certain spots trigger dialogue, and every encounter has its own banter. This is gets old quickly, especially when it comes to encounters with wolves; which are weak against fire. By the way, did I mention that they hate fire, and that they hunt in packs and can be killed with fire?

The game itself can be bought at the usual places, including Steam and Humble Bundle. The version I got came with a soundtrack and a digital art book.

The homepage:


The Steam store page:




First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Njål Sand