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Haven Reviews: Evil Genome

Haven Reviews Evil Genome

A fiery red head is shot down over a dirtball of a planet, then proceed to wake up with no memory and a questionable ai companion. Despite the amnesia she still kicks ass and takes names, while uncovering a contrived plot with some odd twists and turns.

A smooth skill based combat system, where the character only attack, or dodge when given input. The transition from kicking, to shooting dodging is smooth and very responsive. As enemies and bosses dies, loot and experience points is gained. Which unlocks various fancy skills and passive effects, when the gained points is spent within the skill tree. The world itself is littered with pickups hidden here and there, some that can only be reached with specific abilities and upgrades. Lot items can be sold, gives stats and other benefits as well. Yes Evil Genome takes a lot of inspiration from other side scrolling platform games and it works. 

Evil Genome looks very nice, especially the character models and it’s very easy to see that they put a lot of effort into them. Which is a stark contrast to the brown, bleak dust bowel of a planet the game take place on. Small texts of lore and exposition can be found as well. A bunch of minuscule side quests and a truck load of talkative npc.

Aside from an relentless onslaught of enemies and horrible nasty monsters, there is always a decent challenge to be had, because evil genome is not shy about throwing big burly bosses in your face.

Unfortunately the voice acting is a bit stiff and definitely very wooden. It’s not to shabby for a localization, just a bit flawed and flat to say the least. The subtitles does have some annoying comma and white space errors, but that’s rather minor complaint. Other than that, there is moire loading than I would like for a game of this nature.

Personally I feel that the game is a bit heavy handed on giving the player achievements. Even if there are several in game rewards. Seriously I got an achievement for watching the intro and one for opening a chest.  Other than that the a Chinese dialogue, with English subs would be a welcoming addition. All in all a solid game, with rough edges soon to be patched out. But it’s not a game I can recommend for most casual players or for people who are very picky about questionable Asian dubbing.

No money was received     for this review.

Njål Sand

Haven reviws: Sonic mania

Haven reviews: Sonic mania

«Blue streak speeds by, sonic the hedgehog». Hes back, hes blue and he got an attitude. For those who grew up with the robot fighting fluff balls, this is a true blast to the past. Which for once is a good thing

Telling a story without a voice is quite an impressive feat, even if it is a bit bit bare bone, but no dialogue which good. As usual it is about the rotten egg maister himself Robotnik and his hard boiled chaos crystal schemes.

Gameplay is very simple true and tested, left movement, right movement and jump. The rest is either character specific or tied to a shied. Since knuckles can glide and climb by holding down the button, while tails can fly by spamming it. He really need a cancel flight key. Like pressing down. The most noteworthy feature though, is that going super is a separate key. Not all is good though, the special stages suck hard. The stages takes place on a horizontal track where the goal is to catch an ufo. The problem with this is two fold. The 3d models looks like low polygon glitch fest, complete with horrible character controls and physics straight out of Sonic CD. On the flip side it highlights the problem with doing sonic in three dimensions. Much like a drunk man on ice.

The Sonic Mania music score is fantastically fabulous. With remixes of old song and a slew of new ones. A music test mode is also included. But no polar icecap zone it seems-_-. At this point in time several features would be awesome. Such as having the level music play while going super mode and turning down the pick up blue sphere volume. It is very loud and intrusive. Should be mentioned when all 50 of them are done, a replay them mode opens up.

Note worthy features includes unlockable content which take some effort to acquire. Such as  & Knuckles mode. Where he can tag along as the secondary  character. A slew of stream achievement. Time trail mode and a versus multiplayer mode.

All in all a solid Sonic experience for people who enjoyed the good old 2d sonic game play and fun for the whole family. Not recommended for people whom like to grind achievements.

Always online DRM or not, which is pure bull crap and will piss of so many people.

Njål Sand

Haven Review: The World To The West

Haven Reviews: The World to the West

A fantastic adventure with four fabulous heroes, whom brings unique skills and personalities to the table. Clonington is a big hunk of muscles an unrivaled force of nature, whom strong-arm his way through boulders and beast alike.

He’s joined by the timid but brave kid whom can dig circles around his enemies while, skating across ice and lobbing dynamite at foul fiends. While the mesmerizing mercenary, dazzles her enemies with a scarf and fancy goggles, forcing them to do her bidding.

At lastly we’ve got the electric red haired teslamancer, whom can dart around the place like a bolt of lightning and much much more. Each hero is needed to complete the game and to unlock the secrets of The world to the West. Believe me it is not an easy feat, with puzzles and dangers around very twist and turn. Unlike Teslagrad, the Unity physics are less pronounced and much more solid. In turn this makes the game a lot more easy going and accessible to virtually anyone. Not to mention that the controls are fully customization, for both the gamepad and the keyboard.

Especially the monsters and colorful people inhabiting the world makes the whole experience so much more engaging. Unlike Teslagrad, which The world to the west is a sequel of, there is a lot of dialogue, that carry the story in interesting directions, with some quirky plot twists on top of it all.

The sound effects are fantastic and fits the game exceedingly well. The same can be said for the fitting music. Unless you’re struggling with that one mecha boss in the cave. That one track is rather rubbish I dare say and drove me nutters. However that is the only negative thing I can comment on, when it comes to the lovely score. Naturally the music in The World to the west can be bought separately as well, which is quite nice indeed. 

The World to the West is also littered with hidden treasure chests which require the characters unique skills to nab and grab those shiny bits. Which can be used to buy various knickknacks , from a seller in a shady pub.

Graphically the game delivers a wonderfully crafted art direction. With a lot of animations for such a stylistic game.All the Steam Achievements are linked to the secret lore scrolls within the game, making it tricky for those that likes to collect them. That being said World to the West is one of the few games that has sensible ones. After all completing a chapter is not that special in the long run. Which is way too common these days. All in all a very nicely presented package, which carries it’s inspiration on its sleeves and does something new and exiting with it. 

The price point is quite satisfactory as well, not to mention it can be bought on the Nintendo switch. I’ve not tried that port so I can’t say anything other than it makes for a lovely on the go title, with the system. Especially when sitting on a plane or a train.

Njål Sand