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Haven Reviews: Fallout 4

Haven Reviews: Fallout 4

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«War, war never changes» The world went nuclear ,both     technologically and figuratively. Even rusty car wrecks produce a mushroom cloud. America and china fought a war over resources, which resulted in a nuclear apocalypse. Some humans took shelter in hidden underground vaults, to shelter themselves from the nuclear rain. Some m.ore success full than others. So far all the protagonist have emerged from such a vault, Fallout 4 is no different. If you look away from the hero being cryofrozen at the start, only to be woken up 200 years later. Only to witness the protagonists spouse getting gunned down, as doctors steal the baby.

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Fallout 4 is a first person shooter, within and open sandbox, with a level up mechanic. Where body parts can be targeted in slow motion, to brutal effect. But I assume you already knew that. Which means that I’ll prattle on about some new features instead. Guns no longer have durability and that is frigging sweet.

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Enemies have more and better animations, the ghouls are a true pain to deal with, as they lunge for my face. There are also an abundance of high level boss monsters that at least succeeded in spilling my guts more than once.

Then there is the abundance of power armor upgrades, too bat the thing run on a limited power source, which has to be bought or looted. Apparently there exist one with a jet pack as well. Not to mention the quite fun and engaging settlement building. The best part about it is the ability to build an artillery and bomb things to heck and back. Other than that the building mechanic is a secondary thing, which I don’t spend too much time on.

Since it hardly affects the story much. But it can provide some fun bonuses.The Fallout 4 protagonist now has voiced dialogues, with a very crummy dialogue tree, which is less flexible than ever before.Each level up gave me one point, I can put in an attribute or use in one of the lovely perks.I also greatly enjoy the unique weapon modifiers and the new unique weapons, such as being able to freeze enemies.

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On several occasion the game crashed on me, stability has always been an issue, a fan patch fixed some of it. When mods are activated the Steam achievements gets disabled, however that’s a small price to pay in order to get a portal gun, nude bodies and fancy effects to enhance the environment. Certain quest NPC still have the uncanny ability to engage in conversation with me, despite being hidden. It’s a really unfortunate trigger system. Though One of my biggest pet peeves must be the inability to see properly under water and a serious lack of things beneath the surface.

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However it is a very nice looking game, which is very fun and extremely addictive. Where the sound track is fairly decent, with a fairly decent in-game radio. As for the plot, it’s quite fun, but it feels like it’s missing something. It’s no where near the quality of New Vegas, but it makes up for it with the rule of, stunning scenery and locations.

Njål Sand

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Haven Review: Sun Blast

                      sunblastFirst up is our disclaimer.  We received this game for review purposes only, and as such all views in this article our are own. No money has been exchanged for this review.

Sun Blast is an arcade style, third-person shoot ’em up that combines the forward-scrolling experience of Xevious (Atari, 1983 [US]) with the destructive tactics of R-Type (Nintendo, 1987). Add modern sound and hi-res graphics and you have Sun Blast, by Oblone Software.

SunBlastMedium1The first thing you’ll do in-game is select a ship, and there are three to choose from. The first ship specializes in X-Axis control; that is, its horizontal maneuvering is very responsive, but its vertical control is weakened. The second ship is the Y-Axis specialist, focusing on vertical control at the expense of the horizontal. Then there’s the third ship (which I chose) that sports a median balance between both axes.

The game starts off fairly light. Space rocks are hurling straight at you and you must either dodge or shoot them to avoid losing shields. Some rocks turn into energy cells, which replenish your shields. If you lose all your shield energy, it’s game over. A slightly more advanced version of the rock hurl is the floating mine field. Shaped as classic spheres with spikes, mines can’t be shot…in fact your guns are offline in their presence. You must dodge, dodge, dodge.
SunBlastRockMineAs you advance through the levels, enemy ships will arrive; at first firing standard bullets. Soon enough, giant orange throwing stars appear…attempting to hone in on you. Now here we take a page from a very old playbook. If you remember B.C.’s Quest for Tires (Sierra, 1983) for the Commodore 64 and ColecoVision, the idea is to be the first to flinch. If you dodge a throwing star before it hones in, it will always miss you. If you dodge after the star begins its beeline attack, it will always hit you. Destroy enemy ships before they fire, remembering to collect any dropped energy cells.SunBlastBigThis brings up an interesting side point. Occasionally your ship will get stuck…either on the side of a map or in the corner. I found this happened most often when I swooped over to collect an energy cell. It was hard to tell if this was a glitch, or simply part of the ship’s natural axis-weakness. Either way it was frustrating; the energy cell simply floated just below or above my ship in these cases.

Now let’s talk bosses. The first one looks something like a floating Lich with a massive under-bite. While he tosses rockets at you from four large turrets, your job is to dodge and fire back…not the most original concept, but well executed. The boss’s armor is tough, and it seemed for a while that he’d never succumb. I was relentless though, and eventually he took a dive. Why a dive, I don’t know…we’re in space…there’s no gravity, but okay.

2015-08-19_00016By far the best part of Sun Blast for me was the tunnels. Here you’ll encounter the same enemy ships as before, but now in tight confines. After that, giant drooling worms suddenly emerge from the walls, permitting only a small gap through which to escape. As this was all reminding me of Batman: Arkham Knight, it happened…blockades sprung out from the walls, forcing me to fly over and under to evade.

2015-08-19_00022When the tunnel ordeal was over, I emerged into a peaceful green nebula where I had only to once again crush oncoming space rocks for a while. I like it when games give you a bit of a rest after a tough battle.

2015-08-19_00023Overall, Sun Blast delivers what you’d expect from a genre-specific, single player game. It’s very challenging! But if you’re in the mood to “master the axes”, you’ll surely enjoy hours with this addictive blast-fest.Sun Blast Scale2-Chris Roberts-