Tag Archives: Bethesda

Haven Reviews: Fallout 4

Haven Reviews: Fallout 4

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«War, war never changes» The world went nuclear ,both     technologically and figuratively. Even rusty car wrecks produce a mushroom cloud. America and china fought a war over resources, which resulted in a nuclear apocalypse. Some humans took shelter in hidden underground vaults, to shelter themselves from the nuclear rain. Some m.ore success full than others. So far all the protagonist have emerged from such a vault, Fallout 4 is no different. If you look away from the hero being cryofrozen at the start, only to be woken up 200 years later. Only to witness the protagonists spouse getting gunned down, as doctors steal the baby.

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Fallout 4 is a first person shooter, within and open sandbox, with a level up mechanic. Where body parts can be targeted in slow motion, to brutal effect. But I assume you already knew that. Which means that I’ll prattle on about some new features instead. Guns no longer have durability and that is frigging sweet.

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Enemies have more and better animations, the ghouls are a true pain to deal with, as they lunge for my face. There are also an abundance of high level boss monsters that at least succeeded in spilling my guts more than once.

Then there is the abundance of power armor upgrades, too bat the thing run on a limited power source, which has to be bought or looted. Apparently there exist one with a jet pack as well. Not to mention the quite fun and engaging settlement building. The best part about it is the ability to build an artillery and bomb things to heck and back. Other than that the building mechanic is a secondary thing, which I don’t spend too much time on.

Since it hardly affects the story much. But it can provide some fun bonuses.The Fallout 4 protagonist now has voiced dialogues, with a very crummy dialogue tree, which is less flexible than ever before.Each level up gave me one point, I can put in an attribute or use in one of the lovely perks.I also greatly enjoy the unique weapon modifiers and the new unique weapons, such as being able to freeze enemies.

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On several occasion the game crashed on me, stability has always been an issue, a fan patch fixed some of it. When mods are activated the Steam achievements gets disabled, however that’s a small price to pay in order to get a portal gun, nude bodies and fancy effects to enhance the environment. Certain quest NPC still have the uncanny ability to engage in conversation with me, despite being hidden. It’s a really unfortunate trigger system. Though One of my biggest pet peeves must be the inability to see properly under water and a serious lack of things beneath the surface.

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However it is a very nice looking game, which is very fun and extremely addictive. Where the sound track is fairly decent, with a fairly decent in-game radio. As for the plot, it’s quite fun, but it feels like it’s missing something. It’s no where near the quality of New Vegas, but it makes up for it with the rule of, stunning scenery and locations.

Njål Sand

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Haven Review: DOOM [2016]

Doom_logoDOOM! If you’re a child of the 90s like me, you know exactly what it is. The popular game stayed with all of us for years, with its two-dimensional graphics displayed as three-dimensional rooms.  The game was all about fighting demons, as well as other sorts of monsters coming after you. It was incredibly popular and everyone loved it (apart from the soccer moms who screamed that bloody games are making our children more violent)!    2YYBfaq

Well that was then and this is now, and we have a new DOOM. The game has been reworked for a few years now; even had some closed multiplayer testing. But since it’s finally out we can at long last play and review it!

Thing’s start off fairly interesting, me sitting up from a weird coffin, only to see me shackled down and demons coming at me on all sides. They’re doing the most badass thing; just crushing their skulls into my coffin and breaking out. I quickly break out of a suit and learn the controls, going on a murderous rampage (of demons, no less) to finally leave the room I was in.

It was this first impression that told me I would love this title, because the game flows as if they took the original DOOM and just overhauled the graphics. The jumping, the moving around and the fights you get into felt to me like it was a rebirth of the original game and I absolutely loved it.DOOM-2016-Cacodemon_Plus_1437988255 However their are things that I found a tiny bit strange…mainly the glory kills. But I can understand that, being a new thing and innovation from the original design and concepts of DOOM, and it began to grow on me. The entire game felt so fluid to me, although I am playing on the Xbox One at this point. But I’ll get into that reason in a little bit.

The soundtrack stayed upbeat and hardcore, giving me a nostalgic trip. It was like I was listening to the heaviest of heavy metals as I crushed a demon’s skull in my hand  and watched its eye-balls pop out from between my fingers. I absolutely loved it. However I must mention that while I was enjoying my glorious killing spree, the game felt good overall. I felt like its story aspect was lacking and I was kind of disappointed at that, since they were changing a few things and adding other things.

But despite all this, it felt wonderful. It felt great and it truly felt like I was playing a piece of my childhood again. Although the game is obviously not for kids, let’s face it, some nostalgic parent out there will probably buy it and their kid will get a hold of it and it will create the next generation of DOOM fans.doom-2016_005

Now about what I said earlier in the article regarding playing on the Xbox One. A lot of people have reported this issue, and from my own research I can conclude that the PC port of DOOM is pretty broken for a lot of people. But groups and companies outside are not reporting on this and a lot of gamers have taken to complaining in Indie game development groups because of how broken it is.

As for myself, the title was broken for me as well. The start of the game was playable but if I opened Fraps, Loilo, and hell…even OBS, the game would close or it would give me a black screen in the top right hand corner. Even trying to adjust the graphics to 720p crashed the game and made it hang, and so I attempted to adjust the graphics manually, which also made the game crash.maxresdefault

Eventually I settled on playing it in 1080p and gave up on recording, but the moment I finished the tutorial area the game began to lag to no end and left me at 1 frame per second. This ultimately made me go to the Xbox One version of the game, because programming for a console system is far easier than for PC because the former’s hardware is always the same. But this brings up the point of Bethesda releasing a fairly broken version of DOOM onto the PC, and we are waiting for it to be fixed.
Despite this one major issue about DOOM, the game remains very solid in every way for our review scale, and again I absolutely loved it…even if I couldn’t play it on PC.

Everything about the title screams nostalgia and I continue to look forward to skull-stomping a demonic lord with my big boot!

: Disclaimer: We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

-Daniel Clatworthy-

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Haven Review: The Evil Within

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

g2d4bwl Can you survive the horrid mindscape made of blood and brains? The Evil Within is a gruesome affair, with thundering abominations and lethal traps around every corner waiting to tear you apart. To build upon the rather depressing atmosphere, the color palette is drab and diluted, with monsters that are not unlike zombies. Make no mistake, the enemies are a lot more tenacious and intelligent than the ones from the Resident Evil series (from which this game takes its inspiration). On that note, the game feels and controls much like Resident Evil, only more tightly. This is survival horror in every name of the word.

The ever-changing and unpredictable nature of the environment and the violent scene transitions, combined with very little ammo, makes it a harrowing experience. Most games have buckets of ammo or make the monsters into bullet sponges; this game does not. The controls are indeed quite simple and intuitive. One stick moves the character, the other controls the camera. The left trigger is aiming, while the right is shooting. The default camera angle uses an over-the-shoulder, almost “second person” view if you will; a standard affair these days.

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What really made my experience enjoyable were the rare but welcome quick-time events (QTE). This means that you cannot die during a brutal cut scene because you failed to press “A” on time. The only time this comes into play is when interacting with enemies, such as when being strangled or prying open a door. The story’s delivery method is well done; it dives into the mind of the characters and gradually explains what the hell is going on.

During the course of the story you’ll unlock the typical weapons that have been a staple in Shinji Mikami games. These include a boring but practical generic police revolver, a shotgun for going up close and personal, an ever-so-powerful magnum with a very tight ammo budget, generic grenades that go boom and a sniper rifle for things far away. The only unique weapon is the crossbow, which has a lot of custom ammunition and is actually crafted from disarmed traps. Crossbow bolts comes in a tasteful variety. 2443259-the+evil+within+screenshot_1383569070The harpoons nail things to the wall, while the flash bolts blind your enemies. Then you have the shocking electric bolts, as well as the freezing bolts that put things on ice. Around the maps there are vials of green gel that can be used to upgrade the main hero.

Despite having an armory of guns, it’s often more useful to sneak around and stealth-kill your adversaries, or distract them by throwing bottles. Sometimes hiding in lockers or under a bed is a more viable strategy then to punch enemies in the head; they take a lot of punishment. This especially holds true in the DLC, since there you have no gun! Due to the nature of the game, there are a lot of collectibles and some interesting achievements, as well. A notable thing to try in the DLC are the higher game difficulties. I dare you to navigate the DLC in total darkness with only a flashlight to guide your way!

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People loose their head from time to time.

The game is very well put together with a decent run length and a lot of replay-ability. It took me at least 16 hours to complete the game and yes, I died a lot. So will you. I cant really say that The Evil Within is a scary game unless blood, barbed wire and gruesome death animations tend to gross you out. I dare say that the game uses the most awesome special effects and transitions I’ve ever seen in this genre. The soundtrack is okay for the most part, but it can get a bit grating and old quickly. Luckily it can be turned off. I only had one big problem: the un-skippable death scenes and camera interruptions whenever an event steals the focus. It gets on my nerves when I die three times in a row and I cant skip the scene.

This is not a game for people with epilepsy or who are unsuited to view graphic violence. Due to the gallons of blood and occasional decapitation, let all parents be warned before purchasing this game as a well-meant birthday or holiday present!

Incidentally, if you aren’t going to play the game personally or simply want to see it in action first, here’s my Let’s Play:

And a link to to the steam store page.

-Njål Sand-

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