Tag Archives: bad game

Haven Review: Kill Me Again

   Kill Me Again is a free mobile zombie puzzle shooter. Your character moves on rails, backwards as zombies advance on you. Your job is to match 3 colors of bullet casings in order to damage to them. The more casings you line up, the more damage you do. You level up as you go, and get skill points to unlock new skills. Some of these are straight bonuses to your stats, others are combo and chain skills. If you get 5 of the same color in a row, you activate one of those skills. It’s all fairly straightforward.

Unlike standard match-3 games, in Kill Me Again you can drag colors from anywhere on the board to anywhere else. This is useful for setting up those 5 block combos, but slows you down so that the zombies will have a chance to eat you. At first this seemed like an interesting way to mix up the stale match-3 mechanic, but after a while it became just as mundane.

One fairly interesting feature is “critical hits”. You can hold off on making a match until a zombie is right next to you and starts to glow red. Make the match at this time, and you’re rewarded with bonus damage. I feel like this was a way to switch up the idea that you should make as many matches as quickly as possible, and put a little bit of timing into the game. While this is a great idea in theory, I found that the bonus damage wasn’t worth the wait. It was much more effective to just make as many matches as quickly as possible. There are bosses in the game, and they have weaknesses to specific colors of blocks. This is one of the better mechanics in the game. You have to decide whether or not to go for those weaknesses or go for matches that activate abilities.

My complaints are small enough so that I wouldn’t say the game is bad; rather it’s simply more of a standard puzzle shooter. The place where this garbage really starts to smell is in it’s micro-transactions. For each level you play, you need pills…two pills per level per try (except boss levels, which cost three). At the very beginning of the game you get 10 pills. You get 14 more from the “Day 1” present box. There are present boxes for the first 8 days of the game. These give you pills, money and the occasional consumable item. The game will periodically give you more pills, seemingly at random. So after you blow through all your pills (about an hour into the game) you’ll need to spend some time waiting around until they refresh.

Of course, you can spend money. You can trade real currency for in-game gold bars. You get 10 of these for $1 (USD), for example. You can spend gold bars on numerous things. The first item will probably be pills for 10 gold bars. You get 10 pills. That’s right. Five more fucking levels of play for a dollar. That’s like 5 minutes. You need to spend a dollar if you want to play for 5 more minutes. You can also spend on new weapons and consumables. Weapons will run you about 5 dollars worth of gold. They are also needed in the game to complete rescue quests, which give you jack-all in exchange for your gold bars. Luckily, if you play long enough you might pick up one or two bars from fulfilling challenges and achievements. So these micro-transactions take the game from a standard puzzle shooter to a greedy cash grab.

-Jordan Kamm-

We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.


Haven Review: Mysterious castle

     Mysterious Castle is an “escape the room” game, where players are given a room to hunt down different keys and components to unlock a door and exit. Essentially it’s a glorified Eye Spy game. You must click on various things in the room, such as pictures and pillows to uncover the way to open the door. Mysterious Castle isn’t even a descent one of these.

With it’s poor interface, buggy mechanics, and lousy graphics everything is just kinda lost. You can try and parse through the puzzles and click on the things you think will contain keys, but that is definitely not the most efficient way to accomplish things. Where exactly you need to click on things to access them is so finicky, You could either waste a ton of time clicking on something and it doing absolutely nothing, or clicking somewhere completely different trying to access another part of the room and end up in the place you were trying to get to earlier. It’s best to randomly click until you’ve solved the level. The sound design of the game may be even worse than the game design.

Every time you click on anything it makes this really irritating pinging noise. Given you have to click on a lot of things this becomes a constant to the game. After the first minute of playing I was forced to completely turn the sound off. Occasionally, and by that I mean rarely the game will try to do point-and-click adventure style puzzles, but these never consist of anything more than Combine hammer head with hammer stick to create hammer. It’s almost insulting to call anything this game has a puzzle.

On top of that this game reuses the same puzzles again and again. Every room, has a number lock in it. Part of solving the lock is to locate all the numbers. It gets so repetitive having to remember all the numbers scattered around the room and input them into the shitty lock, time after time. Once instead of (or possibly in addition to) numbers they use card symbols. So I thought the game was going to mix up what I had to input and make it more and more interesting. But, no such luck. They immediately drop that idea and return to the numbers.

Luckily this game is pretty short. There are only ten levels to complete. Well, only nine for me. The ninth level consists of two puzzles.

One where you flip tiles around to create a picture and the other a picture of a rainbow and a bunch of scrabble tiles. You needed to spell out a word or something that had to do with rainbows. However, Every time I tried to put something in the scrabble pieces would either get stuck in their slot and not come out. Regardless of what piece I put into a slot they’d get stuck.

Clicking on them caused them to turn a funny angle and glitch through the slot they were in. The other thing that would happen is that a slot would become unavailable. No matter what I did, I wasn’t able to put anything into a particular slot, forcing the puzzle to become unsolvable. I determined that this was a fitting end to this game and decided to quit.


Haven Review: Legend of Legacy

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

legendoflegacy01v2The best place to start with Legend of Legacy is at the beginning, where you can choose between several characters. From those, the one you choose becomes the primary hero of your story. Now I do like this concept and have played a game in the past much similar to this called Saga Frontier. Now that game was a masterpiece; something so beautiful it can only be experienced for yourself.       LoL_Oct082015_20

However, Legend of Legacy is lacking in the masterpiece department. Each character has their own shallow plot line; without the character-building dialog expected in a role-playing game (RPG). I find the game greatly lacking in all its dialog, come to think of it.

At times you can have the characters you didn’t choose join your party. But a lot of them come with only two sentences worth of exposition before they join your party. I find this horrible and soul-crushing, in terms of design. If I may make an example: if you take Tifa from Final Fantasy VII you learn she was Cloud‘s friend growing up, He saved her from their home town as it burned to the ground and she supported him when he went and joined Soldier.

Dialog in this game is simply limited:

“Hello my name is Bianca. I am searching for clues about my memory loss.”

“Well, Hey I am Liber, the world’s most famous treasure hunter! Yep!”

I mean seriously, this is a legit line of dialog before the character joins your party. In terms of game design, it falls right up there with how I feel about Eterian Odyssey with filling out the map for each area.LoL_Oct082015_32 Although the Eterian game made it really annoying after it teaches you a tutorial to figure it all out. It eats away at roughly 15 to 30 minutes just filing out a map.

In this game however, this map for each area automatically fills out after you explore it, although it’s still just as time consuming. You can avoid a lot of fights in the game by carefully getting through certain areas.

Another issue I found is with combat. In older RPGs you can move characters to certain spots to help benefit them in combat. For example, if you put a person in the front row, their attack power is increased but their defense is lowered. If in the back row, their attack is lowered but their defense is raised.original

They essentially do the same thing in this title, but in a way that’s a bit more tedious, with each placement deciding how the characters will be used for that battle. If you play a character in a guarding stance they will defend the others so they can heal, assuming you planned ahead for that.

Another fault I found with the game is essentially the same issue I had with Final Fantasy II, where you’d level up your weapon skills in lieu of personal stats. There’s simply no other mechanic to keep track of your growth.516284_thumb So essentially, take the Final Fantasy II weapon leveling and apply it only to your stats. So if you cast a magic spell your INT could go up! Now take this system and kind of make it random (where there’s no telling how many times you must cast a spell) and hit an enemy with a sword to determine when they will level up.

Is Legend of Legacy good? All I can say is that it looks nice and that the soundtrack is fairly okay. Outside of that, I’m fairly disappointed. Yet again it feels like another cash grab title that lures people in with the promise of something good; only to hand them an expired sandwich that you know is bad but you eat it anyway.

I’m sorry, I just can’t honestly recommend this game. It’s a sin…a sin to good RPG games everywhere.

-Daniel Clatworthy-