Tag Archives: Arc System Works

Haven Reviews: Inferno Climber

Haven: Reviews Inferno Climber

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When I started the game I thought long and hard about which hero to chose from. All of them have something different about them. In the end it did not matter one bit. The game narrator kept feeding me stories of my greatness and insurmountable power. Naturally this story sounds way too good to be true. However that is the curse of a hero, to charge head first into a six meter tall dragon like creature. With only a dingy wooden rod to aid me. The outcome was certain from the get go, especially since I had no idea of how to play the game. Yes I died, in a fiery inferno. Normally death is the end, ironically enough I actually met him. He’s an ever so cheerful fellow. A very important and very cruel creature. Instead of staying dead, I woke up in a shallow grave, within a dying world.

Inferno Climber is a skill based combat game, with a leveling system and breakable weapons. After dying to a big bad boss, the player spawns in another location, where the game tutorial actually starts. This level is also one of the most important ones, as each time I   return to it, I can pick up weapons and potions again.

20160912135946_1Due to the nature of the game, death is a guaranty. Unfortunately this means that I have to chase down and recover my corpse, after buying a death certificate from Death. But in order to reach my body, I have to pick one of the other heroes available, which is the reason the first pick does not matter too much. However at some point I will probably run out of fresh corpses to throw at the meat grinder. The world of Inferno Climber is also covered in puzzles and devious traps. Which is one of the fun factors. Inch by inch, the world opens up and more secrets are found. 20160912143918_1

Luckily some of the most obnoxious areas game me a breather when I failed too much. There is a section of stealth, where overly aggressive skeletons patrols. I died a lot there and eventually a giant chicken spawned. The bird gave me a deodorant, which made me harder to see until I broke stealth. Enemies have no mercy and have no quarrels about kicking people on the ground. Which make recovery from a hard blow very hard, frustrating and unforgiving indeed. Some selected few enemies also have quick time events in order to escape them. Luckily the camera cooperates most of the time and lock-on actually works. Though it hates small spaces and being up against a wall. 20160911222646_1

There is also a fair deal of towering bosses, that will wipe the floor with anyone unprepared. I learned this the hard way. As my foes fall before me in Inferno Climber, experience points and money is doped as well. Each level up provides stat points to use. In the stat menu there is the usual selection of stats, which are quite self explanatory. The other way to improve stats is through loot, however even the strongest of armors will eventually break. Which is why there is a crafting system in place. Which proves a way make supplies.

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Graphically the game is very basic and a bit rough around the edges. Where everything serves a purpose. It a bit on the brown and the dark side at times though. Weirdly enough there are a lot of loading screens, despite the stylistic nature of it all. Music is solid and very instrumental, with some jaunty tunes and adds a lot to the atmosphere. The in-game sound effects of Inferno Climber are decent, if not for the critical existence failure alert. Having a repetitive beeping when almost dead is just bad design.
To top it all of the writing is decent and the game can be set to Japanese as well.

To sum it up, fun, frustrating and flawed. Highly recommended for people whom like a challenge, exploration and skill based combat. The kind that is after more that state of the art graphics. The Steam Achievements helps as well. On a final note,  do not expect to complete Inferno Climber in one sitting.

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål Sand

Haven Review: Guilty Gear XX Accent Core Plus R

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A little late then never, we got our hands on Guilty Gear XX Accent Core Plus R on Steam and it’s time to give it our review.

Now right from the start the opening cutscene seems really well done, showing off yet again the characters you expect to see in the Guilty Gear franchise; from Sol Badguy to Ky, and Bridget as well the notorious transvestite that has had many a young boy questioning their sexuality. Nah, I’m kidding, but when they reveal Bridget as a guy it does get pretty hilarious.Guilty-Gear-XX-Accent-Core-Plus-R-not-work Now once we get to the menu I’m slightly confused, as I have music blaring into my headset and it’s really hard to navigate and focus with it. But at long last I found the options menu, only to discover the sound is not there for whatever reason. I noticed afterwards that the sound is a completely separate option, and lowered the sound. It seems ridiculous though, not to have all the options in one spot.

You would think that with a port they would do a little more fine-tuning and make sure it’s all good, but they couldn’t be bothered with that. So after that, we move into the training mode where we just get a feel for the controls. Just like all the previous Guilty Gear titles, there is nothing wrong with them. The game controls fine and it’s very responsive. In fact I’d go as far as to say it responds better than the previous titles did, and was really easy to pick up.GG1-620x

So we break into Story Mode playing as my favorite character, Ky (mainly because of his notable blue and white outfit that is the reverse of my own coat). Loading up with Ky I get a feel for the story and its general setup is a bit disappointing. They just move the characters’ faces over the top of the screen so signify who is talking, before going to the combat. The most ridiculous part about the entire thing is that there is a robotic Ky now who begins to shout almost religiously that data is the only truth of the universe. GG3-620xBut the robotics Ky designs is literally one of the worst things I have ever seen in general for anime-styled character, as well as it using the trope that because it was based off the original and it’s a robot it must be superior.

Conclusion: though the game is pretty solid for a fighting-style title, it ultimately lacks the appeal of a promising story. It also suffers from poor menu management. Other than that, it remains solid overall.

-Daniel Clatworthy-
XXAccent

 

Haven Review: Guilty Gear Xrd -SIGN-

20140822083031!GGXrd_Logo Guilty Gear: it’s gone through many changes over the years with iterations on how its been presented to us.
But just as consoles lacked the capabilities to play things which later get remixed and remastered, it goes to say the same for Guilty Gear.

Screen-Shot-2014-12-26-at-1.54.19-AMNow Guilty Gear Xrd -Sign- is possibly the best version of the game to date with its own unique story, but with the same great characters you have been playing since day one. This game has kept true to its roots by fully embracing its design and game play, and removing unnecessary clutter.

I start first with the menu. It’s all clean, very well organized and easy to navigate. But in previous Guilty Gear titles they kept things a jumbled mess, even after it was ported and remastered. The mechanics of the game are also straightforward and easy to learn, as with some of the previous titles. But where the game stands out the most is in its visuals.guilty-gear-xrd-sign-08-23-14-1 The game is now using animated cut-scenes and diving more into the characters’ stories in a way they haven’t attempted before, and giving more depth to these characters.

The combat itself has gotten a rework using animation instead of its traditional pixel look, which it stuck to religiously for a while (apart from, Overture but we don’t want to talk about that game anymore…it only depresses me). The music also is astounding, much like you would expect in a really popular anime or hell, even a movie.
The game really begins to shine in every way it can now, as if it is evolving to meet rival competition from Capcom with their Street Fighter series. However the only real thing I question is simply some of its character designs and their weapon choices. GuiltyGearXrdSign_SS04As you will see in our linked video, you have a character who is literally attacking and damaging Sol Badguy; you know, the man who is possibly the biggest badass in all of the Guilty Gear series, with a freaking bouquet of flowers.

Hell, one of the character’s moves is literally just dropping a rose onto the ground that can do damage. So I am guessing not all things put into this game were thought through all the way. But considering that’s really the only true issue I have…besides the trope with almost all Guilty Gear titles on Steam giving me an achievement the moment I load up the game…it’s pretty insignificant.GuiltyGear-20 Honestly I am really impressed with just how far the franchise has gotten and just what they have done to it in the last few years. I really hope those who love the franchise and fighting games in general pick up a copy.

It really is very well done and I loved every aspect of it: its music, its design, its cut-scenes. It’s all flawless to me.

-Daniel Clatworthy-

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