Tag Archives: Alien

Haven Reviews: several Good Old Games

Haven reviews: Several Good old games. GOG is a fantastic service that breathe new life into old titles, which may or may not run properly in new operating systems. Most of that has to do with the original game code being crap and a general lack of compatibility. Some games run fantastic even on Windows 10, while some will only run on a specific OS and some does not run at all. This is a short list of several games I bought from GOG.

Blood: One unit whole blood

It’s violent, filled with blood, mutilations and monsters. It’s a old school fast phased first person shooter, with some inventive weapons and some great sprites. The GOG release comes with the original music and the FMW sequences. Which has not aged well at all. The 3d graphics looks worse than my first attempt at modelling. Which is quite jarring, since the in game graphics are quite good, with detailed sprites. Each level has an unique design and theme, heavily inspired by horror movies. A froze Johnny can be found in a hedge maze. While the game supports different resolutions, they may or may not work entirely as intended. At least they’re there. There is only one big issue and that is the music. It can’t be turned muted, turned down or stopped. Especially in the amusement park the music is loud. Not sure if GOG can fix this.

Swat 4

It’s a game about breaching doors, busting criminals and rescue civilians. Where the biggest question is why that guy ignore teargas and where the devil a suspect dropped his gun. The Ai is questionable, but the levels are fun, with random perp placement. It runs, looks okay for the most part and sports a terrible aspect ratio. However it does come with the expansion pack. The game itself runs fine, minus one place where it had stuttering and slowdown. Apparently there are mods to improve the game. Such as the elite forces mod, that takes the realism up several notches and adds more features.

Sim City 4

Build a town, run the town, play mini games to keep earning more money. Then call in a meteorite and nuke it all to hell. Just for fun. While juggling traffic jams and air pollution. It’s fun, addictive and a great educational game, when it comes to city management and all the problems that comes with it. Runs fine, looks fine and it works.

Roller Coaster Tycooon 2

Run and operate a custom built amusement park. Build attractions and kill guests with a badly designed roller coaster. It’s a seriously fun management games, with many fantastic features. However the sprites and the interface is almost impossible to see. Since everything is so small. Usually these old games have too large interfaces if anything.

Outlaws

Lucas art made a game about a sheriff trying to rescue his wife from a big man, with a lot of money. It’s a first person shooter, with some fantastic levels, questionable physics and a insane difficulty. The dynamite has some of the worst physics I’ve ever encountered in a game. It’s also prone to random crashes.

Alien Breed: Tower Assault

Your ship has crashed and the place is over run with alien monstrosities. It has coop, challenging levels and limited ammo. With enemies that spawn in your face a lot of the time. It runs great and has a cheesy as hell intro movie. It’s top down and easy to play, very hard to complete with several paths to take.

Anachronox

A gum shoe detective has an office on the top floor of a seedy bar, set on a very odd planet. it’s a turn based RPG game, with a great story, some really interesting characters. But is littered with so many bugs, that i’d recommend watching a let’s play on Youtube. I have had all of the movie sequences go on repeat, while I was still playing. Looping them when ever I got back to the spot. At one point I also fell through the world.

Planescape: Torment

A man wakes up in a morgue, with no memory, next to a talking skull. It’s one of the few RPG games that brings the town of Sigil to life, with good graphics and for the most part avoidable combat. It’s a terrific story, with a lot of twists and turns around every corner.

Tyrian 2000

Jump from system to system, collect data logs and kill hordes of enemies. It’s a top down scrolling game, where  you control a heavily armed and poorly protected space craft. It’s an okay game, with some dry graphics and intense bosses and a hair raising difficulty.

Archimedean Dynasty


The world has gone down the crapper, along with man kind. Now everyone lives under the sea and commute with submarines. Which pilots a lot like space crafts. As far as sandbox games goes, it’s very open ended, with some catchy tunes and hard enemies. Plus a plethora of bugs. It may or may not run properly. Personally I could not see anything on the screen, followed by random crashes. Hopefully a fan patch or GOG will make it run better.

Njål H Sand

Haven Editorial: Gary Napper leave’s Sony

gary-napper-profileGary Napper one of the great game designers of our time has left Sony UK two months ago to pursue his gaming career to even new heights and has started a new job as Game Director at Supermassive games in Guildford and will be working on VR technologies.

What could this mean for the future of Supermassive games? Considering the highlights of Mr.Napper’s career to date it could mean an awful lot as he helped breath life into one of the scariest horror games to date known as Alien: Isolation and considering he is going to be working with virtual reality technology, its probably safe to say he will be putting people into the hospital from heart attacks in the near future.
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But it also brings out the question of why he is leaving Sony UK and honestly it is most likely to further his own career goals as a game designer. Supermassive games has been responsible for Until Dawn which has taken the Sony console world by storm for its amazing story telling as well as its overall design and with him signing onto a company such as Supermassive games we can honestly only expect good things to come from this.

Much like how when Hideo Kojima left Konami for Sony we all know only good things will come from it.  dontrun

As a fan of Gary Nappers work and horror games in general I look forward to see what new things Gary Napper will be bringing to the party to drive people insane and let the beads of sweat drop in fear from his future works as he leads a team to help develop and create new ways to scare people.  We can only imagine what evil’s he will create while working at Supermassive games and with the way things are going he may create the future successor to the Silent Hill style of games because we all know Konami will never have a good solid plan in horror genre games.Client_logos_0000s_0026_supermassivegames.pngBut whatever the future holds we hope Gary Napper will continue to shine as one of the great game developers of our time and continue to make really amazing games and I hope that he continues to create some amazing triple A titles that will continue to blow the minds off everyone who plays his games. As well as those who get to watch people playing his games from let’s plays online.

-Daniel Clatworthy-
Source: The man’s twitter.

Pardon the grammar My editor isn’t around right now

Haven Review: Mortal Kombat XL

Mortal-Kombat-XLFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Now I know a lot of people grew up with Mortal Kombat. I for one mainly played it at my local pizza joint growing up…that and Street Fighter. I never really did get into the former; not because of how gruesome the games are and not that I have a issue with blood, it’s just not my thing in general. I prefer more vibrant games, like the latter.

However going into this version of Mortal Kombat, I knew it wouldn’t be the game I played as a child. I loaded it up and started playing.mkxl_launchscreenshot_alien Right from the start my ears were almost blown out by how loud the game was, even on low settings! But I was impressed at what came next with the clans, and how players can increase how far their clans can progress on a global basis. I haven’t noticed anything like this so far in this game’s primary competitor, Street Fighter V, and so I really enjoyed it. I even picked the White Lotus, not because of Raiden, but because the same group exists in Avatar: The Last Airbender. So I figured why not, right?

Afterwards, I wanted to try out the mechanics and how the game handled. I saw the selection of characters, including Alien, Predator, Jason Voorhees and Johnny Cage. Now keep in mind, I know almost nothing about the plot and the characters, outside of the fact that I know Johnny Cage is hilarity incarnate. I was also really happy to see characters I know, not only from other game series but also from movies; Predator and Alien at the forefront. That gave me something to take the game a bit more seriously.neon_0001_540h

So I picked Alien, loaded up the game and gave it a try. I was amazed at just how smooth and fine-tuned the mechanics are. They’re infinitely better than the issues I faced in Street Fighter V, and after talking with a friend who happens to own both, he agreed. I found the visuals of the game stunning as well, even more so with the fatalities and the amount of detail that went to traditional Mortal Kombat animations. All that work just stood out to me and I loved playing it.

But this is a review, so I can’t just focus on only combat. Stepping away from that I decided to take a look into the “Krypt”, as it’s called. It seems like turning “Cs” into “Ks” hasn’t lost its charm. Once I loaded up the Krypt I was given some Koins…yep, charm.mkx_kombat_pack_2.0.0

However while I was there, I noticed the game changes things up. Instead of being a fighting game, I was given this dungeon explorer feel where I could venture around and break statues. You can unlock extra content by spending Koins (like making fatalities easier to pull off). I found it an interesting concept but remained unimpressed by its implications. Nothing about it made it really stand out to me and I found it kind of boring. Their current setup has me walking around, not knowing how much each statue will cost to break open. It wound up being more confusing than it should have been. However I must say, that in the “extras” they not only give tribute to the concept art drawn for the game, but they also included fan-art. This includes a cosplay picture or two, and a few other tidbits. I honestly think this is really cool.7600eb53-741b-42ba-bcb3-b04e39d84819._CB327985138_

The fact that a game company would go out of their way to show some level of appreciation to fans of their franchise is something you don’t really see that often. In the end though, I actually had a great time playing Mortal Combat XL; more so than I had with Street Fighter V. It runs smoother, controls great and the announcer is as loud as ever…just as he was back on the classic arcade machines!

If you can stomach the levels of gore, I recommend picking it up and playing it. White Lotus for the win all the way!

-Daniel Clatworthy-
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