Tag Archives: Adventure

Haven Review: The World To The West

Haven Reviews: The World to the West

A fantastic adventure with four fabulous heroes, whom brings unique skills and personalities to the table. Clonington is a big hunk of muscles an unrivaled force of nature, whom strong-arm his way through boulders and beast alike.

He’s joined by the timid but brave kid whom can dig circles around his enemies while, skating across ice and lobbing dynamite at foul fiends. While the mesmerizing mercenary, dazzles her enemies with a scarf and fancy goggles, forcing them to do her bidding.

At lastly we’ve got the electric red haired teslamancer, whom can dart around the place like a bolt of lightning and much much more. Each hero is needed to complete the game and to unlock the secrets of The world to the West. Believe me it is not an easy feat, with puzzles and dangers around very twist and turn. Unlike Teslagrad, the Unity physics are less pronounced and much more solid. In turn this makes the game a lot more easy going and accessible to virtually anyone. Not to mention that the controls are fully customization, for both the gamepad and the keyboard.

Especially the monsters and colorful people inhabiting the world makes the whole experience so much more engaging. Unlike Teslagrad, which The world to the west is a sequel of, there is a lot of dialogue, that carry the story in interesting directions, with some quirky plot twists on top of it all.

The sound effects are fantastic and fits the game exceedingly well. The same can be said for the fitting music. Unless you’re struggling with that one mecha boss in the cave. That one track is rather rubbish I dare say and drove me nutters. However that is the only negative thing I can comment on, when it comes to the lovely score. Naturally the music in The World to the west can be bought separately as well, which is quite nice indeed. 

The World to the West is also littered with hidden treasure chests which require the characters unique skills to nab and grab those shiny bits. Which can be used to buy various knickknacks , from a seller in a shady pub.

Graphically the game delivers a wonderfully crafted art direction. With a lot of animations for such a stylistic game.All the Steam Achievements are linked to the secret lore scrolls within the game, making it tricky for those that likes to collect them. That being said World to the West is one of the few games that has sensible ones. After all completing a chapter is not that special in the long run. Which is way too common these days. All in all a very nicely presented package, which carries it’s inspiration on its sleeves and does something new and exiting with it. 

The price point is quite satisfactory as well, not to mention it can be bought on the Nintendo switch. I’ve not tried that port so I can’t say anything other than it makes for a lovely on the go title, with the system. Especially when sitting on a plane or a train.

Njål Sand

Haven Review: Seasons After Fall

Seasons After fall, in the most simplistic of ways it is a beautifully orchestrated game, from the majesty of its art-work to the very core elements of its game-play. There was another game I reviewed a while back called Ori and the Blind Forest and this game is most definitely on the same level of greatness as something produced by Microsoft Studios.

You play a seed, or you are often referred to as a Seed not really sure in this aspect because at a junction the story presents a narrative that argues this point. But anyways, once you arrive you are told to visit four different Sanctuary’s and meet each Guardian as you progress through each stage. The game involves basic puzzle solving, combined with stunning artwork, soothing melodies, platform gaming and lastly simply perfect narrative.

It is a fairly simple game and I finished it with a hundred percent completion in nearly eight hours being generous with time as well. But just because its simple doesn’t mean it is any less enjoyable, the game orchestrates itself in a manner that is both enticing and provocative to keep the players entertained. If you are a young gamer and you don’t want to expose them to more violent games, or any game that in general has violence in it. Than this would be the ideal game for you and your kids.

As the game has no enemies to combat and it relies heavily on its story telling capabilities and stunning artwork. However I will say this, for younger people the puzzles will in general keep the children occupied as they try to solve them. I found a few someone challenging myself which is why it took me eight hours to complete the game instead of finishing it quicker.

But I do have to note at times the controller felt very ridged and not my controller by the actual character controls itself. If you do not maintain momentum as you play through the game the character becomes a bit more listless and sluggish making solving puzzles that require jumping a bit harder.

I also encountered a bug in the game during its second phase, I guess you could call it that triggered my vibration settings on the controller and never shut them down. So now I got a glorified neck massager to help me stay at ease. Although this can be a bit tedious in general if you just enjoy having it vibrate when you jump or fall.

The only real solution to this problem is that you can turn it off in the settings menu but it completely turns the function off, if you turn it back on it will just continue vibrating regardless and not stop at all.

The game overall though is very solid, with stages that change for each segment you complete, a amazing mechanic to control the seasons to help solve puzzles like the Legend of Zelda Oracle of Seasons, and a beautiful and artistic world that feels as if it was painted onto my screen for me to enjoy.

Despite the game being really short, I really enjoyed it and highly recommend it to anyone who wants to play a very relaxing game. Seasons after Fall is more about the experience rather than the challenge and I’ve found it very fulfilling both as a game and as an art piece.

-Daniel Clatworthy

Haven Review: Shiness The Lightning Kingdom

Shiness the Lightning Kingdom, I have honestly been looking forward to this game for a incredibly long time, from the moment I saw it on kickstarter I have been following the game obsessively waiting as patiently as I can to get my hands on a copy of it and honestly, moment of truth?

It was so worth it, there are a few minor bugs here and there like getting stuck when you jump up and you land on a area connecting two zones. But outside of that one really annoying bug, and some crashing the game is surprisingly good.

Now, the biggest thing I’ve noticed with the game is its combat system. It is a very unique combat system, unlike traditional RPG’s where you have the lineup of characters fighting by your side this one takes a cue from Street Fighter where one character fights one enemy, however you can trade out during the fight for another character to best match your enemies this ability is also granted to the enemies as well that you fight.

The biggest difference is that the battles are handled in a arena concept. When encountering a bunch of enemies, it makes a dome around the fighting arena and you are forced to battle one on one with all the enemies until there is a victor, subsequently everyone gets EXP from the battle and they don’t need to participate in the battle to get EXP.

However if you plan on learning new skills, or moves you must use them in battle or else that character will never learn them. So it’s a double edged sword, you can have one good character or if you want a team of good characters you need to individually train them all.

Another fun factor of the game is its stage mechanics, where each character has a special skill to help them solve various problems that occur in the stages you play in. Chado can throw rocks or place them, Poky can connect electrical current with his wrench, and the other guy has psychic powers. I forgot his name, but he looks cool!

The story thus far is to primarily get to a place called the Land of Life which for the most part is the grueling aspect of the game. Although having only played the game for several hours at this point, I have been really enjoying the combat and the interactions with the other characters in a comic book mischief type of setting.

Action scenes are done with comic panels and audio dialog instead of a more interactive experience to give the game more of a fun and mischievous kinda feel and honestly? It works really well for the game.

I really enjoy the characters, the story so far, and the soundtrack to the game which helps add a bit more life to the game. I also absolutely enjoy just how colorful and vibrant the game is and its something I openly look for in games because I love to see actual color in games. Not some monochrome gray scaled game that says it’s fun, but a game that openly embraces color, antics, and understands that not everything has to be dark and gritty to be a game.

The interactions with the other characters, the jokes, the chance to jokingly insult a villain, these are aspects which help breathe life into this game and are the main aspects I really love about this title. I feel at times there is just not enough games out there that have these aspects. It’s not always about assassinating someone, it’s not always suppose to be grim. Sometimes we need a bright, cheerful, and fun loving game to break up the grimness of reality not only because it helps immerse us in a fantasy world, but also because it helps bring a freedom and joy that we cannot experience in the real world.

Shiness the Lightning Kingdom is one of those games that help share that fantasy to our reality and helps bring us back to the roots of gaming with its colorful and cheerful atmosphere and array of interesting characters.

-Daniel Clatworthy