Tag Archives: Adventure

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: Walking Dead: A New Frontier

Skybound known for creating the wonderful comics and possibly their biggest hit The Walking Dead, which has spawned a great television show and for us most importantly the Telltale series and from that we now have our season three! Walking Dead: A New Frontier!

Following the story of Clementine and her journey in the world inhabited by zombies, shes begun to grow into a young beautiful woman who can still pop a cap into someone arse when the need arises and honestly, its been a roller coaster just watching her grow up from her experiences with Lee in season one and her adventures with Kenny in season two. Now we get to go on the emotional roller coaster again as she has to traverse the zombie filled wastelands again with new friends and allies trying to protect herself and them as well. How time and the times have changed a once fairly wide eyed girl into a person who has to struggle each day for her own survival it.

Like all Telltale titles I am not fond of the control styles and its fairly linear story-telling, but that is because I’ve played so many at this point but what I do love so far is the story. There is just something about the Walking Dead that keeps dragging me back, not the show but the Telltale experience. I am deathly afraid of the undead and for the most part it pushes me away from the show although I have watched it. But The Walking Dead franchise mixed with the way Telltale shows the story off is wonderful.

Playing through a A New Frontier I still encounter the same situations would you expect, but it ultimately becomes more of a refreshing moment rather than a tiresome en-devour. Because now the stakes are higher with only your family at stake the game makes you choose what you would do to protect them.

Like its predecessors music for the most part isn’t really a crucial part to the game, for most of the game its basic linear story-telling but the void of sound helps set the tone even more for the game because you are in a post apocalyptic world where zombies are everywhere and the biggest threat you face is each other.

People replace the sense of kindness for cruelty to get by and to try to survive against the new frontier. But really though it is just so nice to see Clementine alive after all these years and still taking care of that baby in tow aiming to keep herself and the kid safe as they blow people and zombies brains out.

Conclusion though the game  is pretty nice, and considering its Walking Dead title again from Telltale I didn’t really need to say that, the titles generally speak for themselves and they remain a staple of enjoyment in the games we play.

-Daniel Clatworthy

Haven Review: Mysterious castle

     Mysterious Castle is an “escape the room” game, where players are given a room to hunt down different keys and components to unlock a door and exit. Essentially it’s a glorified Eye Spy game. You must click on various things in the room, such as pictures and pillows to uncover the way to open the door. Mysterious Castle isn’t even a descent one of these.

With it’s poor interface, buggy mechanics, and lousy graphics everything is just kinda lost. You can try and parse through the puzzles and click on the things you think will contain keys, but that is definitely not the most efficient way to accomplish things. Where exactly you need to click on things to access them is so finicky, You could either waste a ton of time clicking on something and it doing absolutely nothing, or clicking somewhere completely different trying to access another part of the room and end up in the place you were trying to get to earlier. It’s best to randomly click until you’ve solved the level. The sound design of the game may be even worse than the game design.

Every time you click on anything it makes this really irritating pinging noise. Given you have to click on a lot of things this becomes a constant to the game. After the first minute of playing I was forced to completely turn the sound off. Occasionally, and by that I mean rarely the game will try to do point-and-click adventure style puzzles, but these never consist of anything more than Combine hammer head with hammer stick to create hammer. It’s almost insulting to call anything this game has a puzzle.

On top of that this game reuses the same puzzles again and again. Every room, has a number lock in it. Part of solving the lock is to locate all the numbers. It gets so repetitive having to remember all the numbers scattered around the room and input them into the shitty lock, time after time. Once instead of (or possibly in addition to) numbers they use card symbols. So I thought the game was going to mix up what I had to input and make it more and more interesting. But, no such luck. They immediately drop that idea and return to the numbers.

Luckily this game is pretty short. There are only ten levels to complete. Well, only nine for me. The ninth level consists of two puzzles.

One where you flip tiles around to create a picture and the other a picture of a rainbow and a bunch of scrabble tiles. You needed to spell out a word or something that had to do with rainbows. However, Every time I tried to put something in the scrabble pieces would either get stuck in their slot and not come out. Regardless of what piece I put into a slot they’d get stuck.

Clicking on them caused them to turn a funny angle and glitch through the slot they were in. The other thing that would happen is that a slot would become unavailable. No matter what I did, I wasn’t able to put anything into a particular slot, forcing the puzzle to become unsolvable. I determined that this was a fitting end to this game and decided to quit.

MC