Tag Archives: addictive

Haven Editorial: Fishy Game Fishing

There is something fishy about fishing fish in games. I have done it, you have done it. We as gamer’s have all been exposed to it at some point. I’ve tried a lot of games in my time and these pesky reward riddled mini games shows up all over the map. That being said, let’s take a closer look at some of these and see how various developers handled it and if the price was worth it.

Stardew Valley has a fairly decent and robust one. Which is also annoying as all hell. A town fellow hands you his old bamboo rod and leave the rest up to you. Equip some bait, apply force and throw the line into water. Wait for a bite and start reeling in, by tapping the button just fast enough to keep that fish inside the slider. Every now and then extra treasure appears as well. Yes it is definitely worth it.

Final Fantasy 15 and the boy band road trip also features one. Because why not flesh out Noctis skill set with something useful. Equip a rod, put on an alluring lure and make sure the fishing line has durability left. It’s one of those where the lure will be lost when the line snaps. Once the proper preparations has been completed, all I have to do is to aim at some fish silhouettes and let it go. Press the key a couple of times until one of the little buggers bite. Getting it to shore is then all about moving my rod in the same direction as the fish, whilst reeling in and reap the rewards of a new recipe.

The one in Legend of Zelda: Ocarina of time is my favorite one and no other game on this list comes close to that. Even if it resembles the one in Final Fantasy. Some desperate dude has a shop in the middle of Hyrule with Link as his only customer. I just have to pay the price, run around the place and pick a spot. Make some movement with the rod to attract a fish. Reel it in and move the stick a little to the left, to the right and backwards. Combined with a very dramatic camera made for quite an experience. Then turn in the biggest runt for a piece of heart. Or just find that hidden lure and go for that unique and very hard to get fish, which randomly appears. Only to get some extra dialogue for the trouble. Hylian Loach I believe its called.

Breath of fire 2 did it in a very annoying way, I dare say. I throw the line in and press a while hoping one of the fish is close enough to see  it and then bite. The problem is that I suffer from a limited amount of times I can press the key. Especially tricky with a treasure chest, since it will sink, resulting in a precise button timing challenge.

Pokemon has always been very simple in the approach. I place myself next to the water, hit a and wait for an exclamation mark before I click again. At lest you’ll never get a worm waterlogged boot on the hook.

World of Warcraft does it much the same way, but I have to actually click on the lure when things bite. Such as highly aggressive wagon wheels.

Meanwhile Black Desert made it into a directional key input challenge when I reacted to the prompt. Or I could just ignore it completely and let the game do the job for me, when I logged out. Yes almost every skill in the game can be set to afk farming.

All I’m saying is that some games does it well, whilst other botch up the mechanics and make the mini game boring.
That’s just several existing examples I can recall. Since I don’t play fishing simulators.

Haven reviews: Dungeon Souls

Dungeon souls is not affiliated with another game series about souls and dungeons.20160728162520_1

The bodies of a slain champions lies before you, with their immortal soul floating above the empty husks below. In order to challenge the dark, dank and dastardly dungeon ahead, one of these poor unfortunate souls has to be resurrected. After that you have to best the horde of vicious enemies. Be especially wary of the candy cane snowman and the REDEEMER! Pick wisely, as each hero, if you can call them that, has an unique set of abilities. Such as the ever so charming necromancer and his army of disposable skeletons. Or the brutish barbarian, with his overcompensating axe. To succeed and proceed, you must touch the magic spell circles on the floor. But be warned, they will spawn savage monsters straight into your unsuspecting face. However should you manage to kill wipe out the enemy, great treasure awaits. All monsters in Dungeon Souls are loaded with gold and valuable trinkets. 20160728164930_1 Thing stuff that can be used to buy items from that mysterious vanishing vendor. Should you somehow get through the first floor, more vicious levels awaits, and they will never have the same layout, ever! Even if the pretentious boss baddies tends to stay the same. Every hero and villain will eventually meet their demise. There is a reason why they where dead in the first place. Meanwhile when down in the dungeon, could you gather materials and look for some item recipes? These remnants are very under equipped and have the worst accuracy ever. Cheers!

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Pick a hero, select a starting skill and start exploring. Dungeon souls is one of those rogue lite games. Where many things are random and death is permanent. The player controlled characters are based on the typical d&d (Dungeon & Dragons) stereotypes, along with several unlock-able ones. Aim in the direction of an enemy and hit attack, or use spells when they are off cool down. Eventually the hero will gain levels where one stat has to be raised. Too bad the game does not pause, when these screens are up. Since some enemies spawn out of no where, or will attack you from outside your vision range. When they die they drop materials and gold, which can be spent on items that gives benefits. Though these items  need a lot of gold and materials, which will stack up after multiple  dungeon dives. Once all of the magic circles on a level is touched, head for the portal in the middle. Stay for too long and a big ass deadly demon will come to claim the hero. There are a lot of traps that can be triggered, such as rolling boulders, too bad these does not hurt enemies. Aiming is rather terrible and you are more likely to miss and some enemies can’t be out run at all. Health can be replenished to random potions and by leveling up. Heroes and recipes to unlock, a lot of levels and several difficulties, makes for a lot of replay-ability .20160728165633_1

The marker for the skill select, could  use a different color, yellow, on yellow, is not very smart. Animations turns weird when ruining against a wall. Music does get a bit boring and enemy attack animations are poorly telegraphed. Most bosses talk too much. Besides that, projectiles are atrocious, so hard to hit anything at all, especially with a gamepad.

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The graphics are made of well drawn sprites, with a lot of effects all over the place and a crap ton of litter. The music is fairly okay, not much to say about it, very forgettable, but quite fitting.
For people whom like these small and charming beat things up and progress games. Dungeon Souls is not a bad game to pick up.

Dungeon-Souls

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål H Sand