Tag Archives: 2D

Haven Review: Seasons After Fall

Seasons After fall, in the most simplistic of ways it is a beautifully orchestrated game, from the majesty of its art-work to the very core elements of its game-play. There was another game I reviewed a while back called Ori and the Blind Forest and this game is most definitely on the same level of greatness as something produced by Microsoft Studios.

You play a seed, or you are often referred to as a Seed not really sure in this aspect because at a junction the story presents a narrative that argues this point. But anyways, once you arrive you are told to visit four different Sanctuary’s and meet each Guardian as you progress through each stage. The game involves basic puzzle solving, combined with stunning artwork, soothing melodies, platform gaming and lastly simply perfect narrative.

It is a fairly simple game and I finished it with a hundred percent completion in nearly eight hours being generous with time as well. But just because its simple doesn’t mean it is any less enjoyable, the game orchestrates itself in a manner that is both enticing and provocative to keep the players entertained. If you are a young gamer and you don’t want to expose them to more violent games, or any game that in general has violence in it. Than this would be the ideal game for you and your kids.

As the game has no enemies to combat and it relies heavily on its story telling capabilities and stunning artwork. However I will say this, for younger people the puzzles will in general keep the children occupied as they try to solve them. I found a few someone challenging myself which is why it took me eight hours to complete the game instead of finishing it quicker.

But I do have to note at times the controller felt very ridged and not my controller by the actual character controls itself. If you do not maintain momentum as you play through the game the character becomes a bit more listless and sluggish making solving puzzles that require jumping a bit harder.

I also encountered a bug in the game during its second phase, I guess you could call it that triggered my vibration settings on the controller and never shut them down. So now I got a glorified neck massager to help me stay at ease. Although this can be a bit tedious in general if you just enjoy having it vibrate when you jump or fall.

The only real solution to this problem is that you can turn it off in the settings menu but it completely turns the function off, if you turn it back on it will just continue vibrating regardless and not stop at all.

The game overall though is very solid, with stages that change for each segment you complete, a amazing mechanic to control the seasons to help solve puzzles like the Legend of Zelda Oracle of Seasons, and a beautiful and artistic world that feels as if it was painted onto my screen for me to enjoy.

Despite the game being really short, I really enjoyed it and highly recommend it to anyone who wants to play a very relaxing game. Seasons after Fall is more about the experience rather than the challenge and I’ve found it very fulfilling both as a game and as an art piece.

-Daniel Clatworthy

Haven Review: Guilty Gear XX Accent Core Plus R

yho

A little late then never, we got our hands on Guilty Gear XX Accent Core Plus R on Steam and it’s time to give it our review.

Now right from the start the opening cutscene seems really well done, showing off yet again the characters you expect to see in the Guilty Gear franchise; from Sol Badguy to Ky, and Bridget as well the notorious transvestite that has had many a young boy questioning their sexuality. Nah, I’m kidding, but when they reveal Bridget as a guy it does get pretty hilarious.Guilty-Gear-XX-Accent-Core-Plus-R-not-work Now once we get to the menu I’m slightly confused, as I have music blaring into my headset and it’s really hard to navigate and focus with it. But at long last I found the options menu, only to discover the sound is not there for whatever reason. I noticed afterwards that the sound is a completely separate option, and lowered the sound. It seems ridiculous though, not to have all the options in one spot.

You would think that with a port they would do a little more fine-tuning and make sure it’s all good, but they couldn’t be bothered with that. So after that, we move into the training mode where we just get a feel for the controls. Just like all the previous Guilty Gear titles, there is nothing wrong with them. The game controls fine and it’s very responsive. In fact I’d go as far as to say it responds better than the previous titles did, and was really easy to pick up.GG1-620x

So we break into Story Mode playing as my favorite character, Ky (mainly because of his notable blue and white outfit that is the reverse of my own coat). Loading up with Ky I get a feel for the story and its general setup is a bit disappointing. They just move the characters’ faces over the top of the screen so signify who is talking, before going to the combat. The most ridiculous part about the entire thing is that there is a robotic Ky now who begins to shout almost religiously that data is the only truth of the universe. GG3-620xBut the robotics Ky designs is literally one of the worst things I have ever seen in general for anime-styled character, as well as it using the trope that because it was based off the original and it’s a robot it must be superior.

Conclusion: though the game is pretty solid for a fighting-style title, it ultimately lacks the appeal of a promising story. It also suffers from poor menu management. Other than that, it remains solid overall.

-Daniel Clatworthy-
XXAccent

 

Haven Review: Guilty Gear Xrd -SIGN-

20140822083031!GGXrd_Logo Guilty Gear: it’s gone through many changes over the years with iterations on how its been presented to us.
But just as consoles lacked the capabilities to play things which later get remixed and remastered, it goes to say the same for Guilty Gear.

Screen-Shot-2014-12-26-at-1.54.19-AMNow Guilty Gear Xrd -Sign- is possibly the best version of the game to date with its own unique story, but with the same great characters you have been playing since day one. This game has kept true to its roots by fully embracing its design and game play, and removing unnecessary clutter.

I start first with the menu. It’s all clean, very well organized and easy to navigate. But in previous Guilty Gear titles they kept things a jumbled mess, even after it was ported and remastered. The mechanics of the game are also straightforward and easy to learn, as with some of the previous titles. But where the game stands out the most is in its visuals.guilty-gear-xrd-sign-08-23-14-1 The game is now using animated cut-scenes and diving more into the characters’ stories in a way they haven’t attempted before, and giving more depth to these characters.

The combat itself has gotten a rework using animation instead of its traditional pixel look, which it stuck to religiously for a while (apart from, Overture but we don’t want to talk about that game anymore…it only depresses me). The music also is astounding, much like you would expect in a really popular anime or hell, even a movie.
The game really begins to shine in every way it can now, as if it is evolving to meet rival competition from Capcom with their Street Fighter series. However the only real thing I question is simply some of its character designs and their weapon choices. GuiltyGearXrdSign_SS04As you will see in our linked video, you have a character who is literally attacking and damaging Sol Badguy; you know, the man who is possibly the biggest badass in all of the Guilty Gear series, with a freaking bouquet of flowers.

Hell, one of the character’s moves is literally just dropping a rose onto the ground that can do damage. So I am guessing not all things put into this game were thought through all the way. But considering that’s really the only true issue I have…besides the trope with almost all Guilty Gear titles on Steam giving me an achievement the moment I load up the game…it’s pretty insignificant.GuiltyGear-20 Honestly I am really impressed with just how far the franchise has gotten and just what they have done to it in the last few years. I really hope those who love the franchise and fighting games in general pick up a copy.

It really is very well done and I loved every aspect of it: its music, its design, its cut-scenes. It’s all flawless to me.

-Daniel Clatworthy-

Xrd