DOOM! If you’re a child of the 90s like me, you know exactly what it is. The popular game stayed with all of us for years, with its two-dimensional graphics displayed as three-dimensional rooms. The game was all about fighting demons, as well as other sorts of monsters coming after you. It was incredibly popular and everyone loved it (apart from the soccer moms who screamed that bloody games are making our children more violent)!
Well that was then and this is now, and we have a new DOOM. The game has been reworked for a few years now; even had some closed multiplayer testing. But since it’s finally out we can at long last play and review it!
Thing’s start off fairly interesting, me sitting up from a weird coffin, only to see me shackled down and demons coming at me on all sides. They’re doing the most badass thing; just crushing their skulls into my coffin and breaking out. I quickly break out of a suit and learn the controls, going on a murderous rampage (of demons, no less) to finally leave the room I was in.
It was this first impression that told me I would love this title, because the game flows as if they took the original DOOM and just overhauled the graphics. The jumping, the moving around and the fights you get into felt to me like it was a rebirth of the original game and I absolutely loved it. However their are things that I found a tiny bit strange…mainly the glory kills. But I can understand that, being a new thing and innovation from the original design and concepts of DOOM, and it began to grow on me. The entire game felt so fluid to me, although I am playing on the Xbox One at this point. But I’ll get into that reason in a little bit.
The soundtrack stayed upbeat and hardcore, giving me a nostalgic trip. It was like I was listening to the heaviest of heavy metals as I crushed a demon’s skull in my hand and watched its eye-balls pop out from between my fingers. I absolutely loved it. However I must mention that while I was enjoying my glorious killing spree, the game felt good overall. I felt like its story aspect was lacking and I was kind of disappointed at that, since they were changing a few things and adding other things.
But despite all this, it felt wonderful. It felt great and it truly felt like I was playing a piece of my childhood again. Although the game is obviously not for kids, let’s face it, some nostalgic parent out there will probably buy it and their kid will get a hold of it and it will create the next generation of DOOM fans.
Now about what I said earlier in the article regarding playing on the Xbox One. A lot of people have reported this issue, and from my own research I can conclude that the PC port of DOOM is pretty broken for a lot of people. But groups and companies outside are not reporting on this and a lot of gamers have taken to complaining in Indie game development groups because of how broken it is.
As for myself, the title was broken for me as well. The start of the game was playable but if I opened Fraps, Loilo, and hell…even OBS, the game would close or it would give me a black screen in the top right hand corner. Even trying to adjust the graphics to 720p crashed the game and made it hang, and so I attempted to adjust the graphics manually, which also made the game crash.
Eventually I settled on playing it in 1080p and gave up on recording, but the moment I finished the tutorial area the game began to lag to no end and left me at 1 frame per second. This ultimately made me go to the Xbox One version of the game, because programming for a console system is far easier than for PC because the former’s hardware is always the same. But this brings up the point of Bethesda releasing a fairly broken version of DOOM onto the PC, and we are waiting for it to be fixed.
Despite this one major issue about DOOM, the game remains very solid in every way for our review scale, and again I absolutely loved it…even if I couldn’t play it on PC.
Everything about the title screams nostalgia and I continue to look forward to skull-stomping a demonic lord with my big boot!