Haven Editorial: Warhammer 40k Dawn of War 3 – open beta

Haven Editorial: Warhammer 40k Dawn of War 3 – open beta

In the in fourth first century there can be only war and that is one thing Warhammer Dawn of War has always done right. From a visual standpoint the latest installment looks lovely and units are very well defined. The environment looks very bad in a good way. Since the theme is war and destruction., every thing is ruins and mostly gray and brown. With an every increasing pile of broken bodies and bags of blood. As for the music, it’s moody, instrumental with a touch of heroics. With decent sound effects and it’s easy to pick out the different audio ques. Every unit has a heavy British accent that fits the Warhammer universe quite well. Technically there is a rock paper scissor logic going on, where each squad has various active abilities to lob at heretics and xenos alike. Business as usual, it’s also possible to summon various heroes that has abilities of their own and a quite commanding presence on the battle field. Which brings me to a very annoying and very true problem with games such as these. Micro management from a hell. Some units such as the snipers has to deploy, while some are meant purely for close quarter combat. Some are back line and others are mobile. Combine this with a bit sluggish response times and clunky path finding, where you have to rapidly switch between units to gain the best effect. Sure I can just clump them into a big pile and right click, but that only works against stupid people. A rare commodity in a real time strategy game. Combine that with having to click on various buildings to order units, upgrades such. It does become a handful and quite vexing indeed.

In the open beta of Dawn of War 3 there is only one game mode, where the goal is to crush the power core. Where point capture is key to gaining resource acquisition points. Which in turns summons units. No longer can squads be replenished, they have to be near a base building to do that. Each match gives experience points and skulls that can be used to learn new abilities and special orders for the heroic units. Along with some pr-order bonus skins and some skin that unlocks with level. I can’t say anything about the story mode as it is not part of the beta, it’s purely multiplayer at the moment. However I’m not convinced that Eldar has any chance what so ever to with most engagements. Especially since they are not built for defense. For the most part it feels like the Ork stomps all, eventually. It’s not bad game, just not my cup of tea. Too much micro.

Njål Sand