The bodies of a slain champions lies before you, with their immortal soul floating above the empty husks below. In order to challenge the dark, dank and dastardly dungeon ahead, one of these poor unfortunate souls has to be resurrected. After that you have to best the horde of vicious enemies. Be especially wary of the candy cane snowman and the REDEEMER! Pick wisely, as each hero, if you can call them that, has an unique set of abilities. Such as the ever so charming necromancer and his army of disposable skeletons. Or the brutish barbarian, with his overcompensating axe. To succeed and proceed, you must touch the magic spell circles on the floor. But be warned, they will spawn savage monsters straight into your unsuspecting face. However should you manage to kill wipe out the enemy, great treasure awaits. All monsters in Dungeon Souls are loaded with gold and valuable trinkets. Thing stuff that can be used to buy items from that mysterious vanishing vendor. Should you somehow get through the first floor, more vicious levels awaits, and they will never have the same layout, ever! Even if the pretentious boss baddies tends to stay the same. Every hero and villain will eventually meet their demise. There is a reason why they where dead in the first place. Meanwhile when down in the dungeon, could you gather materials and look for some item recipes? These remnants are very under equipped and have the worst accuracy ever. Cheers!
Pick a hero, select a starting skill and start exploring. Dungeon souls is one of those rogue lite games. Where many things are random and death is permanent. The player controlled characters are based on the typical d&d (Dungeon & Dragons) stereotypes, along with several unlock-able ones. Aim in the direction of an enemy and hit attack, or use spells when they are off cool down. Eventually the hero will gain levels where one stat has to be raised. Too bad the game does not pause, when these screens are up. Since some enemies spawn out of no where, or will attack you from outside your vision range. When they die they drop materials and gold, which can be spent on items that gives benefits. Though these items need a lot of gold and materials, which will stack up after multiple dungeon dives. Once all of the magic circles on a level is touched, head for the portal in the middle. Stay for too long and a big ass deadly demon will come to claim the hero. There are a lot of traps that can be triggered, such as rolling boulders, too bad these does not hurt enemies. Aiming is rather terrible and you are more likely to miss and some enemies can’t be out run at all. Health can be replenished to random potions and by leveling up. Heroes and recipes to unlock, a lot of levels and several difficulties, makes for a lot of replay-ability .
The marker for the skill select, could use a different color, yellow, on yellow, is not very smart. Animations turns weird when ruining against a wall. Music does get a bit boring and enemy attack animations are poorly telegraphed. Most bosses talk too much. Besides that, projectiles are atrocious, so hard to hit anything at all, especially with a gamepad.
The graphics are made of well drawn sprites, with a lot of effects all over the place and a crap ton of litter. The music is fairly okay, not much to say about it, very forgettable, but quite fitting.
For people whom like these small and charming beat things up and progress games. Dungeon Souls is not a bad game to pick up.
Disclaimer: We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.
Njål H Sand