Category Archives: Traditional Review

This is the archives for Traditional Review where we have written about either reviews, editorials, or discussed various topics of certain genre’s The articles are listed in chronological order, and if you’re looking for a particular article please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Tabletop Editorial: Yu-Gi-Oh! 2017 – New Rules / New Game Field!

Now, what I am about to say may shock all the duelists out there and I am also going all touch and go on my grammar right now to explain this but, here we go anyways!

With Yu-Gi-Oh! Arc-V coming to a end and Pendulums no longer being the main focus of the card game, Konami is switching things up with the new game mechanic called LINK and I am not referring to the Legend of Zelda on this one.

LINK monsters are blue colored monsters that are almost the same color as Ritual monsters but are not to be confused with them for two major reasons. The first reason being they have absolutely NO level and NO rank, so we can assume that they are immune to gravity bind and other such cards right from the get go.

The second reason being they have no way to go to defense mode, which means they are immune to cards like Book of Moon, This ultimately is a double edged sword since they can never be in defense mode that means you will always take damage if destroyed in battle with a stronger monster, but it also means immunity to cards that forces monsters into defense mode.

Their summoning method also is a bit more different. It act a bit like Synchro summoning where the player has to send monsters to the graveyard and the monsters in total sent to the graveyard is equal to the LINK monster you can bring out. So where Sychro Summoning is basic math of 2+4=6 for a level 6 Sychro Monster. LINK cards operate by a more simple means, I send two monsters so I can grab a LINK 2 monster as indicated by the bottom right hand corner of the LINK card.

I should mention that the LINK “level” and I use level loosely in this regard is where the defense power of a monster generally would be.

Now for the big news BIGGER than the LINK monster, but still equally important. That being the new Game Mechanic and overhaul of the complete dueling we have known up to this point.

The Extra Monster Zones, no longer can a player freely Sychro Summon, Xyz Summon, or Fusion Summon! But instead they must now compete for two spots above the monster zones called Extra Monster Zones. In these SHARED zones the players must fight for control because these two zones are the ONLY PLACE a player can Synchro, Xyz, Fusion, or LINK a monster.

The reason we can guess is Konami decided to finally fix the flood gate, but there is another reason. The LINK monsters as I mentioned earlier are the new Monster on the block, and these cards contain a bit of Tetra Master, you know from Final Fantasy? In their design, that being the Red Arrows indicated on their picture.

You see these red arrows are key to summoning, because where ever they point too. Those monster zones now act as Extra Monster zones and can Synchro, Xyz, or Fusion into those zones as well! So if you can get a LINK monster into the Extra Monster Zone you can being to mass summon again! Assuming you don’t get locked out by your opponent.

Also should mention that LINK monsters wherever their Red-Arrow points too, means those monsters in those zones are LINKED to it. Get it? Because LINK monster? But anyways, enjoy your new game mechanics, engage the rage quitting, and enjoy the new mat I designed myself, took me like eight hours!

Oh yea, Pendulum monsters cards now share the zone with Magic & Traps, if you play them as a Pendulum card you are then limited to using three Magic & Traps total.

Source: New Mechanics
Source: LINK Summoning

-Daniel Clatworthy

Haven Review: Mr. Game!

DSC_0011 First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

There are all sorts of video games in the world, so rarely do we feel the urge to jump back to traditional tabletop games such as Monopoly, Scrabble, Clue and of course Battleship. However that hasn’t stopped people from making them. Nowadays you can play Cards Against Humanity, but what good game is there that’s filled with chaos, but not rude and DSC_0012vulgar? Well there was a Kickstarter project a while back for a tabletop game called Mr.Game!

Mr. Game! is a game where you roll dice and move across spaces, much as you do in many tabletop games. However the catch is that one player out of everyone has to be “Mr. Game” (or “Ms. Game”, depending on who gets picked). It’s up to them to sort out the rules and answer any questions that arise. This happens more often than you might think.

The game is utter chaos, but the good party kind that you play with friends who love you one minute and probably want to stab you the next. The game itself is pretty straightforward. Roll the dice, move around the board and try to land on your goal space. Once you land on the goal space you win! However, cards and obstacles are on the board to hinder your movement, and you will have to combat other players to get to your goal space.DSC_0014

Now the game has a few varied modes that I recommend you try. To be completely honest, I haven’t gotten around to the rest yet. But I can assure you I will when I get some friends over. An issue I have with the game is that its visual appearance is very classic, much like the traditional board game Sorry, although it’s not really a bad thing. When you stop and think about it, board games have a type of artistic flare to them; a designer’s prerogative, if you will. I just don’t really like the old-fashioned look, but that’s just my taste and style.

I must say though, the game is one of the best and most well-designed traditional board games I’ve played in a while. MrGameI recommend picking it up if you have extra money laying around and want to have a good time with your friends. I also really love the fact that the rulebook is literally only six pages long, so someone with ADHD like myself can maintain focus long enough to read the rules all the way through. They even use bold print, so it’s kind of like double-spacing on your college essays. You can finish it quicker and make it stand out a bit more.

Overall, if you like board games and are looking for something that’s a bit chaotic…like Cards Against Humanity…look no further. We’ve found the solution!

Enjoy your gaming, Everyone!

-Daniel Clatworthy-