Category Archives: Otaku Review

This is the archives for Otaku Review where we have written about either reviews, editorials, or discussed various topics of certain genre’s The articles are listed in chronological order, and if you’re looking for a particular article please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Review: Touhou Genso Rondo Bullet Ballet

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Touhou Genso Rondo Bullet Ballet or to be put more elegantly a bullet hell title with lots of strange women. Now I should say I know nothing of the anime or manga this is based off of. I am judging this solely on its game mechanics and characteristics of the genre so if you’re a fan of this franchise well, prepare to probably be offended.gr-se

Upon loading the game I am met with a check file screen almost every time and it loves to indulge me in this aspect for a good two to three minutes of so before I am able to play the game. But once the game does load I am able to start picking from the story mode, online mode and the various other gameplay modes the game has and I got to say.

Having a bullet hell game where I can battle against other players online seems actually like a lot of fun. The fact that if two top tier players got together and went at it we would probably see them dancing around each other for a good while and I find that really interesting.bullet

Now the visuals of the game are quite breath-taking a few of the girls minus their anime like appearance reminds me of girls I knew back in Florida where I grew up. I really do love all of their designs although some make me wonder about the creators mental health.

The audio for the game is fairly nice as well and really enjoyable, its both relaxing and fairly up beat through most of the stages you play through. But I must say when I see a story in a game without a linear style of playing it never feels right to me and it doesn’t really fit for the area of gameplay.feat-ss02_lg_thumb

Its much like taking a game like Just Cause 3 and saying the entire story is based around playing Pong. Even in games like Street fighter you have a linear story to go along with it such as a Worlds Material Arts Tournament and that explains the plot, and the combat style but in Touhou Genso Rondo Bullet Ballet you don’t get that at all.

The gameplay however is good, and it is enjoyable. Not to mention its fairly straight forward to learn and adapt to that style of playing so its great for beginners but as for everything else in the game It felt lacking.

ss03_1The characters didn’t really stand out to me, if I went into this knowing more of where they are based from maybe I would find it a bit more interesting. But as to someone who just picked up the title and started playing I don’t have that sense of attraction that they are hoping to get from people so they will buy that game.

If it had a way to appeal to more players outside of the fanbase maybe I would be more keen to study them. But I am not, so I simply the if you removed all the anime and manga ties to this game you would have a decently made game. But trying to tie in a story and making it oblivious to newcomers hurts the game more.t1

The game doesn’t shine like I wish it would, as a game though its good, as for its characters, and story I can’t give it any points.

-Daniel Clatworthy-

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Otaku Review: Fate/ Stay Unlimited Blade Works

Fate/ Stay Night Unlimited Blade Works

I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death, Nor known to Life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, unlimited blade works.

One of my all time favorite anime series. It got plot, characters and is beautifully animated. The anime is an adaptation of a visual novel with unlock-able sex scenes. Unfortunately I can’t stand the insane walls of boring text and repeating names. This is a thing that makes a good anime adaption a gods end. The Fate universe is a complex one with a ton of plot lines and spin-offs. Infinite blade works is the second adaptation, which focus on a different plot line and point of view than Fate/ Stay night. Ultimately it’s the same characters only being used differently. To be honest the naming convention is way to convoluted and confusing. Generally it’s easier to just refer to it all as the Nasuverse. Naturally some die hard fans will disagree with me, proclaiming that the visual novels are superior. If you can get hold of a good translation that is.

Unlimited blade works, follows the path of the sorceress Rin and her summoned servant known as archer. Which both partake in a conflict know as the holy grail war. Where several stuck up and questionable mage families compete for the ultimate price. Which will grant the winner his ultimate wish. Naturally the families participating does their best to summon the strongest and most vicious heroic spirits possible. Essentially when well known heroes of legends die, they will become a part of the Holy grail. Waiting to be summoned by whomever participates in the Grail war.

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The story mainly focuses on Rin whom is a young magician, whose father groomed into becoming a part of the grail war. She is quite skilled and very headstrong, with a soft and sensible side as well. Every now and then she also cracks a joke. This alone makes her leagues above the cookie cutter stereotypes most series cram down our throats these days.
Meanwhile her servant Archer is quite fantastic as well and actually look like a seasoned and buff warrior. With a snarky attitude and an infinite amount of swords to throw around.
Lastly there is Saber; A blond knight, that is so serious that and no nonsense as you can get her and yet have a somewhat compelling personality.

Lastly there is Shirou, whom starts off as interesting as a wash cloth with a traumatic past. Whom eventually he becomes more than a pushover handy man. The kind that has to be stabbed a lot, before he learns his lesson. Which happens a lot, as most of the players in the grail war does not play around much; Nor do they play fair. Even if the characters are fleshed out and very interesting. They still have the nasty habit of beating everyone over the head with a blunt encyclopedia of exposition. Followed by long periods of little action and some shocking plot twists.

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The music score is fairly decent and the voice actors does a splendid job for the most part. Can’t say much about the dubbing. I have no good reason to watch the English version at all. Meanwhile the art style is quite moody with a gradient filter to all. It even makes the odd facial structure of the characters looks good. The backgrounds are not much to write home about. Since it takes place in Japan, there is the generic school, temples and a lot of streets with no names. The animation quality is very good despite many slow and moody moments.

Unlimited Blade Works comes highly recommended and  is quite addictive, leaving the viewer either frustrated, or just craving more.

Njål H Sand

Haven Reviews: Inferno Climber

Haven: Reviews Inferno Climber

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When I started the game I thought long and hard about which hero to chose from. All of them have something different about them. In the end it did not matter one bit. The game narrator kept feeding me stories of my greatness and insurmountable power. Naturally this story sounds way too good to be true. However that is the curse of a hero, to charge head first into a six meter tall dragon like creature. With only a dingy wooden rod to aid me. The outcome was certain from the get go, especially since I had no idea of how to play the game. Yes I died, in a fiery inferno. Normally death is the end, ironically enough I actually met him. He’s an ever so cheerful fellow. A very important and very cruel creature. Instead of staying dead, I woke up in a shallow grave, within a dying world.

Inferno Climber is a skill based combat game, with a leveling system and breakable weapons. After dying to a big bad boss, the player spawns in another location, where the game tutorial actually starts. This level is also one of the most important ones, as each time I   return to it, I can pick up weapons and potions again.

20160912135946_1Due to the nature of the game, death is a guaranty. Unfortunately this means that I have to chase down and recover my corpse, after buying a death certificate from Death. But in order to reach my body, I have to pick one of the other heroes available, which is the reason the first pick does not matter too much. However at some point I will probably run out of fresh corpses to throw at the meat grinder. The world of Inferno Climber is also covered in puzzles and devious traps. Which is one of the fun factors. Inch by inch, the world opens up and more secrets are found. 20160912143918_1

Luckily some of the most obnoxious areas game me a breather when I failed too much. There is a section of stealth, where overly aggressive skeletons patrols. I died a lot there and eventually a giant chicken spawned. The bird gave me a deodorant, which made me harder to see until I broke stealth. Enemies have no mercy and have no quarrels about kicking people on the ground. Which make recovery from a hard blow very hard, frustrating and unforgiving indeed. Some selected few enemies also have quick time events in order to escape them. Luckily the camera cooperates most of the time and lock-on actually works. Though it hates small spaces and being up against a wall. 20160911222646_1

There is also a fair deal of towering bosses, that will wipe the floor with anyone unprepared. I learned this the hard way. As my foes fall before me in Inferno Climber, experience points and money is doped as well. Each level up provides stat points to use. In the stat menu there is the usual selection of stats, which are quite self explanatory. The other way to improve stats is through loot, however even the strongest of armors will eventually break. Which is why there is a crafting system in place. Which proves a way make supplies.

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Graphically the game is very basic and a bit rough around the edges. Where everything serves a purpose. It a bit on the brown and the dark side at times though. Weirdly enough there are a lot of loading screens, despite the stylistic nature of it all. Music is solid and very instrumental, with some jaunty tunes and adds a lot to the atmosphere. The in-game sound effects of Inferno Climber are decent, if not for the critical existence failure alert. Having a repetitive beeping when almost dead is just bad design.
To top it all of the writing is decent and the game can be set to Japanese as well.

To sum it up, fun, frustrating and flawed. Highly recommended for people whom like a challenge, exploration and skill based combat. The kind that is after more that state of the art graphics. The Steam Achievements helps as well. On a final note,  do not expect to complete Inferno Climber in one sitting.

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål Sand