This category is for conventions we’ve attended and reviewed or conventions that we have written about before and reviewed and is now archived here. The titles we’ve reviewed are also listed in chronological order, and can be found using the search bar at the top of the screen.
If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.
It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.
The charming little comic expo in small a city Known as Bergen. It’s a place with a heavy focus on comic books and quite famous artists. Such as the ever present and enigmatic Mike Collins. He is quite known for various super hero comics and drawing Dr. Who. Naturally he is not the only guest. Though a lot of the them are from European countries. Due to the popularity of Belgofranco comics. Such as Spirou and the Italian made Donald Duck comics. In the grand scale of the world, it is a tiny convention, however it still attracts some lovely and colorful people. People flock to this place in order to meet their heroes and get things signed. After all who woulden’t like to have his prop knife signed by the walking dead creator? All in all it is a long running and very awesome.
This year as many that came before, a cosplay competition was held. Where anyone in a costume has a chance to win fame and fortune. In most cases it is a gift card for the local geek store known as Outland. Unlike previous years, I took a last minute job as the cosplay competition judge, along with another fellow and one of My little pony comic artist. A lovely lady in some very alternative clothing. Regardless I threw myself into action at the last minute, with poor planning and rough plotting. By now You’ve probably realized that this did not go as well as planned. Several mistakes was made, but they where not made again. Fortunately for me there where a competition on Sunday as well. I did indefinitely better and was a lot more prepared. I know some of those with fancy bought costumes felt unfairly judged when it came to the outfit. However I usually put stage presence very high. Very few can pull it off. Which is why either Deadpool, Harlequin or the Joker ones usually win.
Therefor I decided to make a list over things I should take into consideration:
First of all there is the performance and stage presence. A competition is a show. Keeping it entertaining is key. To become the character and own it. however going onto stage, then bolt after two seconds is boring and bad. If nothing else strike a pose and hold it for at least 4 seconds. Because that is how you get good pictures!
Naturally the next point is stage presence. Some costumes can be quite elaborate and some just leaves no lasting impact. However there are still several points to judge by. Such as the seam quality and craftsmanship. Even commercially made products can be crap. In the end I value the effort and thought process that went into a cosplay project.
This is starting to sound a little too much like American idol, so maybe awarding should be a bit more creative and interesting. Tough Raptus is not the best proving ground around. As cosplay usually plays second fiddle, is rushed and have terrible backdrops.
Keep in mind, the second day at the outfit competition,everything went much,much smoother. Which is key, live, learn and improve.
Here is a gallery of picture taken during Raptus 2016, by Yngve Hegreberg
A few weeks before the convention opened, the Salt Lake Comic Con (SLCC) (the larger, more powerful convention here in Salt Lake City) purchased 50% of the ownership of the Salt Lake Gaming Con (SLGC). At first I was curious as to what that meant, exactly. The SLCC is a ruthless corporate machine willing to turn the hearts and souls of Nerddom into a quick profit. Arriving at SLGC, I instantly smelled the essence of the Comic Con. They’re well known for their lack of preparedness and Kafkaesque queue lines and entry system. Last year at Gaming Con, the press was invited to arrive a day early. We received information packets detailing the coming events of the weekend. We were shown around the places and told where useful things were. The press room was in a back corner. It was nice and quiet; a decent space to work. The room was filled with water and occasionally snacks.
Comic Con has a clear fuck-the-press attitude, which was made more than clear at their main event last year. Here at Gaming Con 2016 things are not quite as organized as they were last year, and I blame it on the new interference of Comic Con.
Starting off, we were shown around the exhibit hall by a coordinator and eventually led to the press area; a small corner right next to a giant TV. At this point, the journalists and I started questioning where our press passes were. The response we got was: “There might not be any.” No fucking Press Passes! This is the one thing that lets me talk to developers and booth operators with a bit more authority than the standard con-goer. Later I learned that before the takeover, press passes were, in fact printed. When Comic Con came in, the passes were all scrapped and a new design was created. We eventually did get press passes a few hours into the con, but the lack of knowledge about it was what really threw me off.
Everything has been so spotty. “Right now I’m working without Internet in the press room. Christ Alive! Why is there no usable Internet here? We have to share with the PC open play area. I can’t load a fucking website to save my life.” Yup, this is the stink of the fuck-the-press mentality mentioned earlier. The Press Coordinator was doing his best to try and help us, but he knew about as much of what was going on as we did. The Internet we were promised never came. Other press members resorted to using their phone as a hot spot to connect to something. I sat there in vain, refreshing my webpage again and again. Walking around the con I could definitely tell there were some major changes. Things felt more like Comic Con than a typical gaming con. The vendors were the main attraction this year (in the past the developers and gamer’s were the main focus). The booths set up for them took up a large space and were definitely the centerpieces. Now it was a bit different this time. There was still a space for developers…it was just smaller. Some developers were allocated weird corners and tiny booths, shoved away to make room for the moneymakers. It was like developers were here just to meet some sort of quota.
“Ok, we now have enough video games here to call it a ‘video game convention.’ Now let’s get more people selling pop! figures”.
To the con’s credit there were huge areas where people could play video games. Rows of PCs were set up for anyone to jump on and play. A lot of people just spent the entire con in this area, having a good time playing Overwatch or League of Legends. There was a large section for board games, and an even bigger one for tabletop RPGs. This was definitely refreshing to see, and one of the few decisions made by the original Gaming Con management.
Once again the people who truly shined here were the ones who showed off their art, rather than trying to make a quick profit off of the con-goers. The Utah Games Guild (UGG) was back to show off some new projects, as well as some improved from last year. Titles such as Crashnauts and Legacy of the Elder Star have returned, donning shiny new designs.
One such new game was We Must Go Deeper, an illustrated 2D co-operative submarine experience. Each players mans a different part of the sub, such as helm or weapons. They work together to reach the bottom of the sea and fight a deadly giant squid. The game is still in development right now, but I’m very excited to take a look at it once it’s ready. During the demo, I played in the weapons section. I had to manually load each torpedo I fired. I had to run around the sub, wrench in hand, fixing holes that sprang up due to the attacking sea creatures.
Another title was Ethos, a dark AMMORPG rumored to have an entirely player-driven economy, and boasting Dark Souls-like combat mechanics. The demo featured a boss fight against a massive troll. Right now they only have a “proof of concept” ready. But if they take their time and refine what I played, they could have something truly special. I’ll definitely be following the development of this game as it progresses.
The people over at UGG are working hard on their games. It was amazing to talk to them about their progress and aspirations. This group is certainly dedicated to their art. I love the UGG’s ideals. Like-minded people are brought together to collaborate and bounce ideas off one another. It’s great to have other creative people around you while you work. It really shows in their games.
One thing that was pretty exciting was the abundance of VR at the con. There are a lot of places who were just using VR as a gimmick to sell their products. One product was a VR Cardboard. Purchasing one of these got you 15 minutes in the HTC Vive. Another booth just had a Vive and an Oculus Rift set up. For the price of $10 you could spend 10 minutes on their systems (except Microsoft for some reason). This is the only free VR experience I’ve found here; although it was only for 5 minutes and the line was huge. This seemed bizarre, since you’d assume Microsoft would be the first to try and lure people into buying something, or even more heinous pre-order a game. However, Microsoft was just sponsoring another group.
Wil Brown, head of the Utah Virtual Reality (UVR) meetup group, has done a great job of setting up and showing off the wonders of VR. To hear him talk about working in VR space was simply incredible. He has such a passion for it and I couldn’t help but see just how amazing the technology actually was. He should have had his own panel, instead of stupid shit like the dumb PS4 vs. Xbox One debate they gave him. I’ve set up some special deals with Wil and will be covering UVR here in the near future. In my random chats with Wil, we discussed some incredible stuff. We talked about the Vive and the Oculus. But then he showed me something that isn’t on the market yet, and something to which few developers have access: the Microsoft HoloLens. This mixes both reality and virtual reality into the perfect sci-fi experience…or it will once it’s ready for consumers. As of right now it’s just a “developer’s kit”; Microsoft trying to create some programs for it. At most you can create 3D images that sit in the middle of real space. From what I experienced with it though, this is the dawn of the future. Soon enough this thing and things like it will be widely available.
On the non-video side of gaming, there was plenty to see…surprisingly so. Piazo, a tabletop RPG company was there to host some Pathfinder Society games. An employee for Piazo held a panel about upcoming releases and general RPG talk. The panel was pretty small but the people attending were all interested in RPGs, so it led to some good discussion. Additionally, I decided that it’d be fun to do a bit of role-playing. I sat down for an hour-long session of D&D and played Lockwood, the arrow-slinging animal whisperer. Although I tend to enjoy other systems more, it was really enjoyable to revisit good ol’ Dungeons and Dragons. This is what the con was truly about. This was the best part; a few strangers sitting down and sharing a hobby. Despite all the corporate chicanery, stuff like this was still able to shine through. It’s easy to get caught up in the money-hungry nonsense that conventions draw, but at the heart of it all these are still these brief moments of happiness and excitement.
Information was taken from meeting and talking with Nicki Rapp at various instances at the convention, and not just from one main interview. I first met Nicki at her booth on the convention floor, we had a lovely conversation about the basics of her career. I wanted to ask her about her favorite characters, upcoming projects, and general information about working as a voice actress.
She was being promoted by the convention as the voice of Lily from The Walking Dead. Although, this being her most famous role, it wasn’t her favorite to play. Her favorite was the character of Lili from Psychonauts by Double Fine. Nicki told me that it’s one of the characters that she’s played that she best connects to. I lightheartedly replied by telling her Lili was my favorite character from Psychonauts, and probably out of all the characters I’ve seen her in so far. For the most part Nicki has worked in voicing characters in Adventure games. She’s worked with both Double Fine (Tim Schafer being a close friend of hers) and Tell Tale, whom she has probably worked the most for. Including titles like The Walking Dead, Tales of Monkey Island, and Sam and Max. She also voiced children in both Sims 2 and Sims 3. As she has demonstrated she is still able to easily create Simlish. She said that if she thinks too hard about it the language doesn’t come. She has to completely shut off her brain to do that kind of improv. She also mentioned to me a couple of upcoming projects she’s been involved in. Including Firewatch by developer Campo Santo, who is made up of members of both Double Fine and Tell Tale. She plays a character named Lilly, as kind of an inside joke for those who know her previous work. She also mentioned a Cartoon Network Mini-series coming out called Long Live the Royals. Where she plays a character named Alex. She went into more detail about that in a press interview that was held.
“I Booked the pilot four years ago. And my agent had told me that if it gets picked up it’s possible that they won’t keep me. Because I’m not a celebrity.” “I got the Email and the call saying this is what’s going on, but they were inviting me to re-audition.” “I literally have $500 in my bank account, I spent it all to get to LA from Oakland, and I did it. And I saved it, and I got it. It felt so good and victorious.”
She was very excited to be getting this project. I asked her if she wants to do more cartoons, and she told me that working for Cartoon Network was on of her career dreams from the very beginning. She said that cartoons were the biggest reason for getting into voice acting in the first place. She would rush home from school everyday to watch Animaniacs. She was ecstatic to get to go into the CN studio and have her name on the audition list. I’m definitely Excited for it myself, and to see where it goes after the mini-series is over.
“I was listening to Tress Macneille, being Dot, and I was like wait, I could do that. I could totally do that.”
She spoke the most about her biggest role, Lilly Caul in The Walking Dead in her panel. She said that Lilly was absolutely the most serious role she’s ever played. Which Nicki actually liked. She said that it was the first time she was really able to show off her acting chops. She said that the way she got her voice to be like Lilly’s was to go to a voice range she calls “LadyTown.” It’s definitely a range she loves to go to, even saying that it feels good to do. Like a massage on the throat. However, most studios hire her for her higher more bubbly voice. Tell Tale was the first to actually want her to use “LadyTown,” and now that she has such a well known character in that range under her belt, she hopes that more studios will let her explore the various ranges of her voice more often.
Nicki is an amazing voice actress and a wonderful person to have had these conventions with. I’m more than excited to closely follow her upcoming work, and interested to see where the future will lead her.
If you are interested following Nicki’s work, please check out Firewatch, , and Long Live the Royals, both scheduled to be released sometime this year.
Thanks again to Nicki Rapp for these wonderful conversations.