Category Archives: Xbox One

This category is for Xbox One games. This includes titles released directly for the console, as well as those ported to the Xbox One from other platforms. The reviews are listed in chronological order, and if you’re looking for a particular title please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Review: The Surge

The Surge, now in terms of action rpg’s this game has it made with a chance to upgrade the various battle frame  parts you can get in it, as well as the exo-skeleton itself. However, I got to say this the story for me has been a tedious bore and combat itself feels very unbalanced to the point where it doesn’t even seem fair.

Like the Technomancer its combat Is best suited for one on one, but ends up for the most part being four to five vs one, the one being yourself and it doesn’t necessarily work out very well for you.
However I will point out that as you progress slowly through the game it does get easier getting pieces of equipment and upgrading your equipment to make combat easier but how long and how drawn out It can get makes the game more enjoyable as a means to kill time than a overly enjoyable fun to play title.

I will give the developers points though the very start of the game was very enjoyable and the level design was also very nice. I even found the starting story where you are a handicapped person trying to get his life back on track and also help the world really great, even up to the point where (spoiler alert) you got the exo-skeleton drilled directly into your body while you were conscious and had neither a sedative or anesthesia to put you to sleep.

Now, breaking it down the combat involves a lot of timing and dodging as most action RPG’s would have, keeping a close eye on your stamina meter to make sure you don’t run out of stamina and know also when to strike back at the enemies, like your battle frame parts you can acquire different pieces of equipment as you play through from a simple wrench, or some really amazing hidden weapon in the first stage. Each weapon has its own attack patterns, and attack speed so mastery of this compiled with knowledge of the combat system with dodging ect is crucial.

What could easily start out as a simple one on one fight could easily also turn into a multi-enemy combat situation. Which helps make this a lot more complicated, and the biggest issue is that the enemies don’t scale up properly as you fight. Even if you spend all of one stage grinding out to max out your equipment as high as it can go for that stage. When you start in the next level you will already be under leveled.

I ultimately ended up finding a exploit in the game to help scale me up to get extra life to make progression easier and even that didn’t make gameplay any easier for me. It should be worth mentioning that like a RPG you can get equipment with special properties and with that equipment you can have set bonuses such as increased speed, increased health, durability or removal of stamina restrictions. This can be helpful at times, but it still doesn’t fully aid in the situation you are faced with in combat.

I do however like the upgrading system, as you fight through the game you can lop off a enemies arm or leg, or even behead them for a higher chance of getting a equipment drop from them or a material drop that goes to that part of the body. So getting materials to upgrade your equipment is fairly easy, as is using the base scrap you get.

Now the base scrape you get is used not only in upgrading your weapons, and battle frame parts but also your power core in general. The higher your power core goes up the more passive bonuses you can get from “chips” you get along the way for a deeper level of customizing. Some chips give a passive bonus to increase your help equal to the level of your power core. So powering up your power core can be quite beneficial at times.

Now besides my negative input on the combat for the game, the sound track and the controls for the game are actually quite fluid and I really find those to be quite enjoyable, it is not very often you find a game with controls as fluid as The Surge has, not even the Technomancer had controls that were that well programmed.

Don’t get me wrong, the only real issue I encountered in The Surge was its combat, outside of that I’ve kinda blown quite a few hours just goofing off and exploring. It even gives you the opportunity to learn more of the story through audio tapes and not some wall of text which helps add another level of immersion to the title.

In conclusion, The Surge is a good title, not one of the best but good and definitely not something I would recommend to a child. The game even has a New Game+ feature so you can keep playing making it even harder to advance if you are into that.

-Daniel Clatworthy

Haven Review: Seasons After Fall

Seasons After fall, in the most simplistic of ways it is a beautifully orchestrated game, from the majesty of its art-work to the very core elements of its game-play. There was another game I reviewed a while back called Ori and the Blind Forest and this game is most definitely on the same level of greatness as something produced by Microsoft Studios.

You play a seed, or you are often referred to as a Seed not really sure in this aspect because at a junction the story presents a narrative that argues this point. But anyways, once you arrive you are told to visit four different Sanctuary’s and meet each Guardian as you progress through each stage. The game involves basic puzzle solving, combined with stunning artwork, soothing melodies, platform gaming and lastly simply perfect narrative.

It is a fairly simple game and I finished it with a hundred percent completion in nearly eight hours being generous with time as well. But just because its simple doesn’t mean it is any less enjoyable, the game orchestrates itself in a manner that is both enticing and provocative to keep the players entertained. If you are a young gamer and you don’t want to expose them to more violent games, or any game that in general has violence in it. Than this would be the ideal game for you and your kids.

As the game has no enemies to combat and it relies heavily on its story telling capabilities and stunning artwork. However I will say this, for younger people the puzzles will in general keep the children occupied as they try to solve them. I found a few someone challenging myself which is why it took me eight hours to complete the game instead of finishing it quicker.

But I do have to note at times the controller felt very ridged and not my controller by the actual character controls itself. If you do not maintain momentum as you play through the game the character becomes a bit more listless and sluggish making solving puzzles that require jumping a bit harder.

I also encountered a bug in the game during its second phase, I guess you could call it that triggered my vibration settings on the controller and never shut them down. So now I got a glorified neck massager to help me stay at ease. Although this can be a bit tedious in general if you just enjoy having it vibrate when you jump or fall.

The only real solution to this problem is that you can turn it off in the settings menu but it completely turns the function off, if you turn it back on it will just continue vibrating regardless and not stop at all.

The game overall though is very solid, with stages that change for each segment you complete, a amazing mechanic to control the seasons to help solve puzzles like the Legend of Zelda Oracle of Seasons, and a beautiful and artistic world that feels as if it was painted onto my screen for me to enjoy.

Despite the game being really short, I really enjoyed it and highly recommend it to anyone who wants to play a very relaxing game. Seasons after Fall is more about the experience rather than the challenge and I’ve found it very fulfilling both as a game and as an art piece.

-Daniel Clatworthy

Haven Review: Shiness The Lightning Kingdom

Shiness the Lightning Kingdom, I have honestly been looking forward to this game for a incredibly long time, from the moment I saw it on kickstarter I have been following the game obsessively waiting as patiently as I can to get my hands on a copy of it and honestly, moment of truth?

It was so worth it, there are a few minor bugs here and there like getting stuck when you jump up and you land on a area connecting two zones. But outside of that one really annoying bug, and some crashing the game is surprisingly good.

Now, the biggest thing I’ve noticed with the game is its combat system. It is a very unique combat system, unlike traditional RPG’s where you have the lineup of characters fighting by your side this one takes a cue from Street Fighter where one character fights one enemy, however you can trade out during the fight for another character to best match your enemies this ability is also granted to the enemies as well that you fight.

The biggest difference is that the battles are handled in a arena concept. When encountering a bunch of enemies, it makes a dome around the fighting arena and you are forced to battle one on one with all the enemies until there is a victor, subsequently everyone gets EXP from the battle and they don’t need to participate in the battle to get EXP.

However if you plan on learning new skills, or moves you must use them in battle or else that character will never learn them. So it’s a double edged sword, you can have one good character or if you want a team of good characters you need to individually train them all.

Another fun factor of the game is its stage mechanics, where each character has a special skill to help them solve various problems that occur in the stages you play in. Chado can throw rocks or place them, Poky can connect electrical current with his wrench, and the other guy has psychic powers. I forgot his name, but he looks cool!

The story thus far is to primarily get to a place called the Land of Life which for the most part is the grueling aspect of the game. Although having only played the game for several hours at this point, I have been really enjoying the combat and the interactions with the other characters in a comic book mischief type of setting.

Action scenes are done with comic panels and audio dialog instead of a more interactive experience to give the game more of a fun and mischievous kinda feel and honestly? It works really well for the game.

I really enjoy the characters, the story so far, and the soundtrack to the game which helps add a bit more life to the game. I also absolutely enjoy just how colorful and vibrant the game is and its something I openly look for in games because I love to see actual color in games. Not some monochrome gray scaled game that says it’s fun, but a game that openly embraces color, antics, and understands that not everything has to be dark and gritty to be a game.

The interactions with the other characters, the jokes, the chance to jokingly insult a villain, these are aspects which help breathe life into this game and are the main aspects I really love about this title. I feel at times there is just not enough games out there that have these aspects. It’s not always about assassinating someone, it’s not always suppose to be grim. Sometimes we need a bright, cheerful, and fun loving game to break up the grimness of reality not only because it helps immerse us in a fantasy world, but also because it helps bring a freedom and joy that we cannot experience in the real world.

Shiness the Lightning Kingdom is one of those games that help share that fantasy to our reality and helps bring us back to the roots of gaming with its colorful and cheerful atmosphere and array of interesting characters.

-Daniel Clatworthy