Category Archives: Xbox One

This category is for Xbox One games. This includes titles released directly for the console, as well as those ported to the Xbox One from other platforms. The reviews are listed in chronological order, and if you’re looking for a particular title please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Review: Destiny 2 – A very Unexpected adventure!

Now, for the last few years I have watched the hype of Destiny grow to exponential proportions and I never once had a chance to play the game, despite owning a copy and all the DLC (Long story). But since I had some downtime while sorting through the mess which is my life, I got a lovely review copy of Destiny 2 from our friends over at Activision and finally got to try it out.

I love it, I honestly wish I boarded the hype train with everyone else a while ago. The game shares remarkable similarities to a lot of the game titles I have enjoyed over the years and is simplified much to how I would design a game and yes, I have designed a few games in my time.

Its weapon system is basic, like very basic there are probably at least three to four different types of armors for each rarity for each class. So four green, four blue, four legendary and four exotic. I may be wrong on this but after getting four days worth of grinding in to get my power level up to 280, I have noticed an awful lot of similarities in all the armors.

However, this isn’t a bad thing it just means you got to pick the equipment you want and like and just power it up rather than keep picking up new armors and throwing out the old armors. The game focuses more on the key element of appearance rather than functionality, because almost all armors at least for the Hunter have pretty much the exact same function and it doesn’t really change. So go ahead and make your outfit look good, the other pieces of armors will probably do the same thing anyways.

The same goes for the weapons, not just the armors. The weapons have basically the same functions as the guns in Borderlands, its a gun except they can add the bazillion different guns in front simply because of the power levels for each gun or effects making them all individually unique effect being used in this case of elemental property.

Now, I know this similarity is a bit crass but its still accurate. I love the Sparrows you get, it reminds me so much of Firefall with the vast open area’s you can explore and traverse, Destiny probably came first but Firefall was free and available to me so I could play it and I absolutely loved the ability to do that. It was even more fun for me to do sick tricks in the air with just like the latter and it is incredibly enjoyable.

But I think despite the mechanics, from riding a Sparrow, or customizing your character the things I enjoyed the most was the story of the actual characters. Cadye (voiced by Nathan Fillion also!)  being my favorite to the point where if you put the two of us together in a room. We would never shut up, because of how similar we are. (Friends noticed it also.)

The story in this game alone feels solid, but from what my friend was telling me since I never played Destiny, I kinda switched off during the time traveling robots. So I fear this is something I cannot connect too yet simply because this title is its own title, and I am jumping into the middle of it without playing or knowing ANYTHING about Destiny.

But I think the thing, the one key element I enjoyed about the game, about the entire time playing it was and has definitely got to be the musical composition. I love, the soundtrack. I have never had in any of the previous games I have played had a musical score make me feel so much as I played through the title with my friends, and colleagues fighting Vex, Cabal, and the Fallen.

The game is good, from its vast open area’s loaded with visual porn in ways that just make you stop and admire everything that’s been put into this title. It’s unique characters, its witty dialog, and simple yet enticing game play mechanics. Games like these are a rarity now a days even more so if its a triple A title and they are pushing hard to get it out. Making the game more about the experience rather than cheap shoddy work to make money.

However, the competitive side of the game should be tweaked a bit.
Despite the player power cap being well, capped in such area’s as the Crucible item effects aren’t and if you haven’t been lucky enough or skilled enough to get special items such as the MIDA guns or Foetrackers you can be at a bit of a disadvantage. Although a good well balanced team can fix a lot of these issues and skill can outshine item effects easily.

This is what a game should be, from the adventures with friends, to a story you can enjoy by yourself, the game is really amazing. In conclusion the game is amazing, and I absolutely love it, from its musical score, to is mechanics, and overall game play, with very minor things being barely noticeable, hell its not even pay to win, any money you put it for bright engrams is solely cosmetic or maybe a slightly faster sparrow and even then you can get them by leveling up once you go beyond level twenty the cap level.

I even managed to get a few, But like I was saying the game is good and despite the scenery being a bit linear in places it brings that atmosphere that people want, i’ve found myself just listening to the music in the game and the ripples of the water on the farm because its enjoyable, and it makes me yearn for a chance to experience things like that in real life.

But despite all the positive things I got to say about it, I should point out the loading screens are annoyingly long, and serve only as gloat material to show off your ships, on the PC it crashes quite a bit and I have been stricken with error code buffalo a lot. Not to mention the game will suddenly and without warning just exit to the desktop for no apparent reason. But despite all these issues,

I love it.

-Daniel Clatworthy
(Team Note: Zaceron hates the suicide enemies in the HIVE and Vex, and Invixs thinks the story is very lack luster in comparison to the first game, and we all experienced bugs that made playing the game far more challenging than it should have been.)

Haven Review: Everspace

Everspace to put it simply, it’s amazing but if I ended a game review with a simple sentence I’d probably never get to review another title again. The game takes a page from other great space combat games most notably Star Fox in its combat, not counting do a barrel roll though. The controls for combat are very fluid with a option to increase the sensitivity to make things easier on both veterans of the genre and new comers.

One of the best features of the game is the ability to change the difficulty before you begin a play-through. So if you are having issues you can set it too easy which just decreases the amount of credits you get as you play through, but this can be rectified by putting all the credits you do own into the perk which enables you to find more credits which leads to increasing your threshold of money but keeping it on a easier mode.

Speaking of perks found in most RPG’s or ARPG’s are skill tree’s and although this is definitely NOT a Role-Playing game it does carry over that element, with the ability to perk out one of three ships so you can progress through the game easier and accomplish the mission you sent out to do.  Now you expect that after you die you would re-spawn back at your base of operations and in this instance you are not far from the truth.

However, the game does play off the fact that you did indeed die and one of the main focus points of this game is that you are the clone of the man who created you. So every time you die a new clone of yourself takes over and you got to start your adventure all over again venturing into space straight from sector one, much like the Star Fox games of old on the Super Nintendo and the Nintendo 64, the game is not very forgiving in this respect.

Not to mention its not very forgiving either when it comes to equipping your ship with better equipment. Although you can pick up blue prints and new colors as well as you are venturing through the game, not to mention finding better weapons. You never get to keep the weapons you equip and find only the blue prints and color schemes. Which is all well and good but all the items you can make or store are only found in stages and you only build better weapons or equipment during a stage and not launch into battle with them.

This is quite tedious as you got to mine materials during stages, hopefully while you are not being attacked and then proceed to the crafting screen to make your new equipment, not to mention that while you are crafting you got to ensure you also have enough materials left just in case a crucial function of your craft goes out.

Finding materials to keep your ship going is crucial to the game-play, and on one particular run my life support went out and with it failing and not being able to get the materials in time I spun out and blew up ending my current run. So knowing and having a balance between materials, and items you want to craft is crucial if you want to go for long runs.

However though the biggest issue I tend to encounter is getting fuel for my ship to make jumping easier between sectors and stages. You can attack the neutral NPC’s to get fuel but then for the entire sector they will all come after you making getting to the end game much harder for yourself, so you really got to choose your battles. Because they will occasionally aid you in fighting the various enemies you will encounter as you play through.

All this together helps make Everspace though one of the best action / space combat games I have ever played. With the opportunities to make my ship how I want, a selection of various enemies I can fight and countless ways I can customize my ship for combat. All while adding a reason to explore all the sectors you visit and adding anomalies to make the space combat even more thrilling, such as lightning storms, in space!

The great soundtrack, compiled with the well driven story and beautifully drawn cut-scenes makes Everspace a game I can’t put down. I hope whatever the studio is doing right now involves a sequel and fixing the occasional crashing bug on the Xbox One. All in all, even with that bug this is a game I would recommend to everyone. Regardless if you are a new to the genre or a veteran of the genre this is a game everyone can enjoy.

-Daniel Clatworthy

Haven Review: Drifting Lands

Now in my time I have played a lot of side scrolling games, starting from the Nintendo Entertainment System (NES) all the way to the glorious Sega Genesis and despite my enjoyment of those titles they never felt complete to me, they never felt like they were what the genre could be and what Drifting Lands accomplishes.

Humble in their beginnings they created one of the first genre of game where you have a ship of some kind that you got to blast through hordes of enemies that generally spew in from the right side of the screen. All the while you are madly dodging lasers, bullets, bombs, and explosions and everything else that is trying to kill you from giant space worms to other alien ships.

Drifting lands takes from its predecessors in the basics where you got the ship, its bullet hell in dodging and fighting. But that is where the comparisons end, they have added level select, they have added in stage difficulties, they even added a currency system and what I most absolutely love. They added the ability to buy and build a variety of ships from parts you scavenge from destroyed enemy ships.

However, this also presents a problem because with multiple ships to own, build and customize with a variety of weapons there is a downside to it all. That being you can lose your ship and all the rare parts you get while you play through stages. Which at this junction breaks my heart, because I got a really amazing rare item that boosted my ships stats through the roof, but upon fighting a enemy boss my ship was destroyed and I lost that part never to see it again.

Now, to this extent they have given the option to go classic mode where you will lose your equipment like I have. Never to be able to get it back again and you got to grind all over again for hours and hours on end if you hope to find it again OR you can do a safe mode which items will only break and you can repair them in the market place.

My only wish is that I would like an option to change between the two game modes while in game but, that is not do-able. So if you want to play it safe you got to make that choice very early on at the start of the game or else you may run the risk of losing your really good stuff.

Drifting Lands is one of the best side scrolling action games I have ever played with its very in-depth customization features, toppled with its beautiful scenery and exciting soundtrack. It stands out to me as one of the best if not to date the greatest side scrolling title to date.

The only thing I wish they did better was changing the game mode option freely, because I deeply regret being blown up, I lost a really awesome Guardians of the Galaxy Easter egg which was a old cassette.

If you are a fan of the classic side scrolling genre and have always wanted more from it, but also sticking strongly to its roots than look no further, Drifting Lands is the game for you. I’ve enjoyed it for countless hours.

Also the man in charge of the market looks suspiciously like Anthony Bourdain

-Daniel Clatworthy