Category Archives: Xbox One

This category is for Xbox One games. This includes titles released directly for the console, as well as those ported to the Xbox One from other platforms. The reviews are listed in chronological order, and if you’re looking for a particular title please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: Walking Dead: A New Frontier

Skybound known for creating the wonderful comics and possibly their biggest hit The Walking Dead, which has spawned a great television show and for us most importantly the Telltale series and from that we now have our season three! Walking Dead: A New Frontier!

Following the story of Clementine and her journey in the world inhabited by zombies, shes begun to grow into a young beautiful woman who can still pop a cap into someone arse when the need arises and honestly, its been a roller coaster just watching her grow up from her experiences with Lee in season one and her adventures with Kenny in season two. Now we get to go on the emotional roller coaster again as she has to traverse the zombie filled wastelands again with new friends and allies trying to protect herself and them as well. How time and the times have changed a once fairly wide eyed girl into a person who has to struggle each day for her own survival it.

Like all Telltale titles I am not fond of the control styles and its fairly linear story-telling, but that is because I’ve played so many at this point but what I do love so far is the story. There is just something about the Walking Dead that keeps dragging me back, not the show but the Telltale experience. I am deathly afraid of the undead and for the most part it pushes me away from the show although I have watched it. But The Walking Dead franchise mixed with the way Telltale shows the story off is wonderful.

Playing through a A New Frontier I still encounter the same situations would you expect, but it ultimately becomes more of a refreshing moment rather than a tiresome en-devour. Because now the stakes are higher with only your family at stake the game makes you choose what you would do to protect them.

Like its predecessors music for the most part isn’t really a crucial part to the game, for most of the game its basic linear story-telling but the void of sound helps set the tone even more for the game because you are in a post apocalyptic world where zombies are everywhere and the biggest threat you face is each other.

People replace the sense of kindness for cruelty to get by and to try to survive against the new frontier. But really though it is just so nice to see Clementine alive after all these years and still taking care of that baby in tow aiming to keep herself and the kid safe as they blow people and zombies brains out.

Conclusion though the game  is pretty nice, and considering its Walking Dead title again from Telltale I didn’t really need to say that, the titles generally speak for themselves and they remain a staple of enjoyment in the games we play.

-Daniel Clatworthy

Haven Review: Rise and Shine

First and foremost in the review for Rise and Shine I just want to make one thing incredibly clear to the developers of this lovely but very punishing game.

I loathe you, I don’t hate you, I just loathe you. The game is both enjoyable and dreadfully punishing with non-stop re-spawns and very mellow story.

That being said we are now heading into spoiler territory folks! Now at the start of the game you are introduced as the young boy named Rise who meets the legendary hero of Game-world after a evil space grunt is killed before him, as he is killed the legendary hero takes a mortal blow and he hands the legendary gun Shine to Rise, hence the name of the game.

The Legendary hero goes on to explain that the bearer of the gun will have unlimited re-spawns and cannot die now, to which the kid asked “Why aren’t you re-spawning?” before the legendary hero dies on the spot.

Now the game as you progress through is loaded to the brim with every kind of video game reference you can think of some of which confused me, and others that were so obvious I overlooked them, from statues of Princess Peach, and Kid Ikarus, all the way to jumping over barrels to get by certain stages the game is loaded to a unhealthy level with video game references.

One of the things I enjoyed so much about the game is actually its very dull and but amusing story that it has unfolding. Yes, you read that right I was truly enjoying the dull story-line they cooked up for the game and It was pretty funny at times too and not in a pathetic way, just in a that is a very creative way.

Its nice to see a game like that with some originality despite its very dull approach, unlike other game companies who just stick to what they know and don’t trust to do anything bold or creative. That really stood out to me.

Now avoiding anymore spoilers I want to say that the soundtrack to the game is actually really sweet, and by itself I kind of recommend the game because it really have that vibe that helps bring it all to life. From seeing Flappy bird fly on the screen, to have the Duck Hunt Dog show up and screw me over.

But I should point out for the game that the controls are pretty abysmal and I think it was by design, to add a level of difficulty to the game. If you have a game of infinite re-spawns you wouldn’t expect the game to be easy and they didn’t skimp on the difficulty. Although if you do want difficult they have a “Iron Man” mode for the game as well besides Normal because honestly, get good skrub.

I however will not be using Iron man mode, because I am indeed a skrub, so I will leave that to the developers to show off if they can even do it.

So let us review real quick! A very dull but amusing story, hard to use controls, great soundtrack, a solid design, incredibly rage inducing, and let’s not forget the peace of resistance the overwhelming easter eggs for the game, it’s like it bleeds One Up’s.

Conclusion though the game is pretty game, and I have had a wonderful time playing it despite the rage educing coma it will probably put me into by the end of the week.

-Daniel Clatworthy