Category Archives: PC Games

This category is for PC games. This includes titles released directly for the console, as well as those ported to the PC from other platforms. The reviews are listed in chronological order, and if you’re looking for a particular title please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven reviws: Sonic mania

Haven reviews: Sonic mania

«Blue streak speeds by, sonic the hedgehog». Hes back, hes blue and he got an attitude. For those who grew up with the robot fighting fluff balls, this is a true blast to the past. Which for once is a good thing

Telling a story without a voice is quite an impressive feat, even if it is a bit bit bare bone, but no dialogue which good. As usual it is about the rotten egg maister himself Robotnik and his hard boiled chaos crystal schemes.

Gameplay is very simple true and tested, left movement, right movement and jump. The rest is either character specific or tied to a shied. Since knuckles can glide and climb by holding down the button, while tails can fly by spamming it. He really need a cancel flight key. Like pressing down. The most noteworthy feature though, is that going super is a separate key. Not all is good though, the special stages suck hard. The stages takes place on a horizontal track where the goal is to catch an ufo. The problem with this is two fold. The 3d models looks like low polygon glitch fest, complete with horrible character controls and physics straight out of Sonic CD. On the flip side it highlights the problem with doing sonic in three dimensions. Much like a drunk man on ice.

The Sonic Mania music score is fantastically fabulous. With remixes of old song and a slew of new ones. A music test mode is also included. But no polar icecap zone it seems-_-. At this point in time several features would be awesome. Such as having the level music play while going super mode and turning down the pick up blue sphere volume. It is very loud and intrusive. Should be mentioned when all 50 of them are done, a replay them mode opens up.

Note worthy features includes unlockable content which take some effort to acquire. Such as  & Knuckles mode. Where he can tag along as the secondary  character. A slew of stream achievement. Time trail mode and a versus multiplayer mode.

All in all a solid Sonic experience for people who enjoyed the good old 2d sonic game play and fun for the whole family. Not recommended for people whom like to grind achievements.

Always online DRM or not, which is pure bull crap and will piss of so many people.

Njål Sand

Haven Editorial: Hello Neigbour

Hello Neighbor is showing some real progress and is all ready a quite fantastic game, if a bit unfinished, being a beta and all. That does not retract from the fun factor. From what little evidence I can gather it takes place in Russia, or at least somewhere like that. Only a lot more twisted, with jagged angles. Though that is purely an aesthetic design choice. Which works in the games favor, all to often indie games fall into the trap of attempting to make the game look real, dark and gritty. Almost all of them fail. There is only so many games with badly cobbled together 3d assets and survival elements I can take. Ranting aside. Hello Neighbor is a very fun game about hide and seek of a fashion. The person across the road has built himself a massive mansion, one that breaks several zoning laws and gravity as well.

I was rudely awoken room my slumber by an ear shattering scream from across the street. Where I could spot the broad shouldered neighbor grunting in exertion as he fell onto the floor. Eventually the sound stopped. Naturally my sense of wonder and justice got the better of mw. Which is why I have decided to sneak into his house without being caught.

Hello Neighbor is fun and at times quite adrenaline pumping. Where one of the main selling points is how the man keep adapting his defenses according to player transgression. Sneak in the front door and he will place a bear trap there next time. Place objects in the way and he will just brush them aside or jump over them. Which sometimes work and other times causes things to crash. Its a beta after all. Eventually all of those pesky bugs will be ironed out. I have faith in the developers skill to pull this of. Especially since they quite recently patched the game. Now there are several other minor complaints I do have about the game though. That is the lack of settings, such a borderless windowed and that the controls can be a bit crap. Hold down E to pick up an item, press the right mouse key to drop item, some items can be used with the left mouse button. In all honesty I would suggest having to press E once to interact. Since one of the first challenges I had after grabbing the crowbar from the trunk of my car, was to figure out how remove the planks blocking the door. Apparently I had to aim at the nails, then click in order to remove them. Luckily they did include a tutorial, which also work as the intro.

Zaceron

Haven Reviews: hellblade, senua’s sacrifice

Hellblade us a mentally challenging trudge trough Hel, the underworld of Norse vikings. It is a miserable place of malcontent. Senua is on a brutal trek into the belly of the beast, with a slew of voices in her head. The story is well executed with a very earnest story that is not for the week of mind, or those who have mental issues. Even if the end is truly well urn. The scenery is stunningly beautiful, with some of the most moody and imaginative scenery in    yet to see. As someone from a viking land up north, whom have a more than passing familiarity to Norse mythology. Hellblade does a simply wonderful job at imagining nordic inspired locations. Though I truly miss a decent fjord. Meanwhile the story has a superb narrative and narration, where the world is littered with Norse mythology snippets. That being said Hellblade is a self contained story where everything you can do is there from the start. Combat is surprisingly simple and very efficient. However the combat does fall into meat wall territory, unless set to easy. Heavy attacks are combined with light ones, timed blocking, lenient dodging and a focus mechanic that slows everything down for a short period of time. Meanwhile the other part of the game is puzzles and harrowing situations, followed by long stretches of simple puzzle solving. Essentially a door is blocked by runes, which the shape has to be found, seen and focused on. Such as a distinct shadow on the wall after lighting a torch, or lining up some specific scenery. There are also a fair share of illusions and perspective tricks in place as well.  Which is a very interesting and fun way to do puzzle solving. Instead of scrounging for keys and banging things together until it magically works.  A feature I truly enjoy is the fantastically unobtrusive hud. The music is also fantastic, moody and something I need to look up later. That being said I ran across several crashes and some minor bugs. Such as walking backwards when crawling through the engulfing darkness. All in all a great game that took me eight hours to complete. Where it is impossible to miss the achievements. That being said, the save file will not be affected by dying a lot. Then again I died a grand total of five times. This is not a game for children and the feeble minded our those easily bored by long stretches of fumbling about.