Category Archives: PC Games

This category is for PC games. This includes titles released directly for the console, as well as those ported to the PC from other platforms. The reviews are listed in chronological order, and if you’re looking for a particular title please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Reviews: Herald

 All good stories have a start and Herald starts with a splash, as the main character is drowning, while drooling on as he starts narrate. He eventually wake up in an exotic palace place of sorts, with lush pillows and a wise woman whom want some information. And thus begins the story of the poor waterlogged sod, as he recalls his epic voyage across the seven seas.

Herald is a fairly competent put together adventure game. With a pleasant to look at, complimented by a very colorful art direction and a handful of colorful characters. Which fills Herald with life and charm. The point and click part is a great departure from the way most story heavy games deals with events. After all it will get a bit boring to listen to the people going on and on. That being said, there is a lot of voice acted dialogue and much text to be expected.

For some very questionable reason our illustrious leader, decided to hand me this review copy. Despite my issues with how slow the story progress. Which is very ironic coming from someone who has played through Final fantasy 8 several times and most of the Metal Gear Solid games. Then again this is a purely subjective point of view.

The voice actors does a fairly decent job and competent job, when bringing the emotional range of the characters to life. At least for the most part at time they do talk way too slowly, despite the situation at hand. Even if it brings a certain charm to it all, the dialogue is incredible slow and tedious for the most part.

Herald also sports some lovely drawn cut scenes helps to bring it all to life. Though a combination of fully animated 3d models and several hand drawn scenes. Though dialogue can be a bit awkward, as the one whom is currently talking is shown on the right side of the screen. Much like a muppet, with dramatic eye movement and some facial expressions here and there. However there are not much in the way of mouth animation when anyone talk. It is also very refreshing to see such a varied cast, showing of the fantastic variety of people the world has to offer.

Some animations are a bit hit or miss, sometimes those pesky buggers stand around looking weird and unfocused, while other times people in Herald look like they actually have a purpose. Such as the poor fellow puking at the side of the ship. Or that one crew member swabbing the floor.

A historical inspired dram, with many choices that may or may not have an effect on the story. In between the story events, there are a lot of interactivity, through pointing and clicking. Where objects can be looked at, along with an encyclopedia to find info about almost everything. Some blood and sprinkled with violence is to be expected. But due to the nature of the game, it’s not something that should scar or scare anyone.

Highly recommended for people whom like an intriguing mystery and visual novel storytelling, that’s more than just flashy images and walls of text.

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Njål Sand

Haven Reviews: Streets of Rogue

Haven Reviews: Streets of Rogue

After the new major enacted some new and crazy laws, several disgruntled people in the city decided to form a rebel alliance. Which the player character joined, in order to bring down the oppressor.

Streets of Rogue is a game where each level have a theme and is randomly assembled, with a series of objectives. Which has to be completed in order to exit the floor to get to the next stage. Every now and then the game will also throw in special hazards, such as a killer robot.

Despite the pixelated graphics and simple character models, everything has a lot of charm in Street of Rogue, it’s also violent and sadistic as all hell. With several radically different characters to unlock and several ways to complete each objective. A stealthy approach is just as legit and feasible, as going in guns blazing. Or as I like to do, have random hoodlums trigger and run after me, and accidentally hitting the wrong target in the crossfire. It’s a glorious carnage to behold. The most insane so far is the pesky time bombs, which will bring down the entire floor when the time runs out. Virtually anything in the game can and will be destroyed, wrecked and thrashed.

Naturally there is an RPG element to the game and currency that can boy new options back at the rebel headquarters.

Since each unlockable character has a different approach, I just have to mention how awesome it is to play as a naked, alien baby body snatcher. Whom can take over the body of anyone, as long as their back is unexposed. Or the doctor who cant use a gum, but will gladly use chloroform to knock out anyone. A true pacifist indeed.

Streets of Rogue is very clearly centered around coop gameplay, since you will die a lot and I know for certain that I did indeed die several times. Other players in the game can revive the fallen one at the cost of half the health bar. Not to mention being a distraction, to leave that unprotected back exposed. Despite being in the very early stages with a lot of content yet to be added, it works like a charm and does everything it sets out to do. Not to mention it has gamepad support and is addictive as all hell. I will gladly recommend this game to anyone whom like rogue lite games, a ton of options and a bloody chaotic mess. With a kick ass soundtrack, which can be bought separately.

http://cdn.edgecast.steamstatic.com/steam/apps/256680998/movie480.webm?t=1489028767

Njål Sand

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-