Category Archives: PC Games

This category is for PC games. This includes titles released directly for the console, as well as those ported to the PC from other platforms. The reviews are listed in chronological order, and if you’re looking for a particular title please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Reviews: Evil Genome

Haven Reviews Evil Genome

A fiery red head is shot down over a dirtball of a planet, then proceed to wake up with no memory and a questionable ai companion. Despite the amnesia she still kicks ass and takes names, while uncovering a contrived plot with some odd twists and turns.

A smooth skill based combat system, where the character only attack, or dodge when given input. The transition from kicking, to shooting dodging is smooth and very responsive. As enemies and bosses dies, loot and experience points is gained. Which unlocks various fancy skills and passive effects, when the gained points is spent within the skill tree. The world itself is littered with pickups hidden here and there, some that can only be reached with specific abilities and upgrades. Lot items can be sold, gives stats and other benefits as well. Yes Evil Genome takes a lot of inspiration from other side scrolling platform games and it works. 

Evil Genome looks very nice, especially the character models and it’s very easy to see that they put a lot of effort into them. Which is a stark contrast to the brown, bleak dust bowel of a planet the game take place on. Small texts of lore and exposition can be found as well. A bunch of minuscule side quests and a truck load of talkative npc.

Aside from an relentless onslaught of enemies and horrible nasty monsters, there is always a decent challenge to be had, because evil genome is not shy about throwing big burly bosses in your face.

Unfortunately the voice acting is a bit stiff and definitely very wooden. It’s not to shabby for a localization, just a bit flawed and flat to say the least. The subtitles does have some annoying comma and white space errors, but that’s rather minor complaint. Other than that, there is moire loading than I would like for a game of this nature.

Personally I feel that the game is a bit heavy handed on giving the player achievements. Even if there are several in game rewards. Seriously I got an achievement for watching the intro and one for opening a chest.  Other than that the a Chinese dialogue, with English subs would be a welcoming addition. All in all a solid game, with rough edges soon to be patched out. But it’s not a game I can recommend for most casual players or for people who are very picky about questionable Asian dubbing.

No money was received     for this review.

Njål Sand

Haven reviws: Sonic mania

Haven reviews: Sonic mania

«Blue streak speeds by, sonic the hedgehog». Hes back, hes blue and he got an attitude. For those who grew up with the robot fighting fluff balls, this is a true blast to the past. Which for once is a good thing

Telling a story without a voice is quite an impressive feat, even if it is a bit bit bare bone, but no dialogue which good. As usual it is about the rotten egg maister himself Robotnik and his hard boiled chaos crystal schemes.

Gameplay is very simple true and tested, left movement, right movement and jump. The rest is either character specific or tied to a shied. Since knuckles can glide and climb by holding down the button, while tails can fly by spamming it. He really need a cancel flight key. Like pressing down. The most noteworthy feature though, is that going super is a separate key. Not all is good though, the special stages suck hard. The stages takes place on a horizontal track where the goal is to catch an ufo. The problem with this is two fold. The 3d models looks like low polygon glitch fest, complete with horrible character controls and physics straight out of Sonic CD. On the flip side it highlights the problem with doing sonic in three dimensions. Much like a drunk man on ice.

The Sonic Mania music score is fantastically fabulous. With remixes of old song and a slew of new ones. A music test mode is also included. But no polar icecap zone it seems-_-. At this point in time several features would be awesome. Such as having the level music play while going super mode and turning down the pick up blue sphere volume. It is very loud and intrusive. Should be mentioned when all 50 of them are done, a replay them mode opens up.

Note worthy features includes unlockable content which take some effort to acquire. Such as  & Knuckles mode. Where he can tag along as the secondary  character. A slew of stream achievement. Time trail mode and a versus multiplayer mode.

All in all a solid Sonic experience for people who enjoyed the good old 2d sonic game play and fun for the whole family. Not recommended for people whom like to grind achievements.

Always online DRM or not, which is pure bull crap and will piss of so many people.

Njål Sand

Haven Editorial: Hello Neigbour

Hello Neighbor is showing some real progress and is all ready a quite fantastic game, if a bit unfinished, being a beta and all. That does not retract from the fun factor. From what little evidence I can gather it takes place in Russia, or at least somewhere like that. Only a lot more twisted, with jagged angles. Though that is purely an aesthetic design choice. Which works in the games favor, all to often indie games fall into the trap of attempting to make the game look real, dark and gritty. Almost all of them fail. There is only so many games with badly cobbled together 3d assets and survival elements I can take. Ranting aside. Hello Neighbor is a very fun game about hide and seek of a fashion. The person across the road has built himself a massive mansion, one that breaks several zoning laws and gravity as well.

I was rudely awoken room my slumber by an ear shattering scream from across the street. Where I could spot the broad shouldered neighbor grunting in exertion as he fell onto the floor. Eventually the sound stopped. Naturally my sense of wonder and justice got the better of mw. Which is why I have decided to sneak into his house without being caught.

Hello Neighbor is fun and at times quite adrenaline pumping. Where one of the main selling points is how the man keep adapting his defenses according to player transgression. Sneak in the front door and he will place a bear trap there next time. Place objects in the way and he will just brush them aside or jump over them. Which sometimes work and other times causes things to crash. Its a beta after all. Eventually all of those pesky bugs will be ironed out. I have faith in the developers skill to pull this of. Especially since they quite recently patched the game. Now there are several other minor complaints I do have about the game though. That is the lack of settings, such a borderless windowed and that the controls can be a bit crap. Hold down E to pick up an item, press the right mouse key to drop item, some items can be used with the left mouse button. In all honesty I would suggest having to press E once to interact. Since one of the first challenges I had after grabbing the crowbar from the trunk of my car, was to figure out how remove the planks blocking the door. Apparently I had to aim at the nails, then click in order to remove them. Luckily they did include a tutorial, which also work as the intro.

Zaceron