Category Archives: Haven Reviews

This is the archives for Haven Reviews where we have written about either reviews, editorials, or discussed various topics of certain genre’s The articles are listed in chronological order, and if you’re looking for a particular article please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Editorial: My first three days at Lobotomy Corporation

Lobotomy Corporation values our employees in our growing conquest for energy at any cost. By utilizing the things that goes bump in the night, we will improve quality of life. As our number one employee we value your contribution to the corporation. And accidents hardly ever happens. In fact no one has died in the last month.

At Lobotomy Corporation they put me in charge of running/ ruining day to day operations. By making our energy providing subjects happy through regular interaction and taking care of random interrupting interlopers. Every abnormality in our care has special wants and needs, which I have to cater to. By assigning valued employees to the various facilities in our complex. Which is conveniently hidden from the prying eyes of the people below the crust.

Day 1
The lovely looking AI assistant briefed me on the various responsibilities that comes with the job. Such as assigning my handpicked team of trained professional to a containment chamber. I decided the snazzy Loki should have the honor of getting to know the odd floating as crucifix impaled skull, which wear a thorny red crown. As employee of the week entered the room a slow and revealing conversation took place. It’s much like watching a person confess sins in to as priest. All in all a very nice experience, which led to a better mental state overall and no lost limbs.

Day 2
After being pestered by the white haired AI for a while, I had the honor of picking yet another abnormality. In this case I went for an odd collection of small folks with colorful wings, friendly smiles and roughly humanoid bodies. They seemed to be pleasant enough company. Carlos handled himself like a pro and he looked very content as faeries surrounded him, healing a recent kitchen injury. With the job done, I decided to send him into the chamber with the floating skull. When he got engulfed in a bright green light the fey suddenly surrounded the poor sod and killed him on the spot. Before his body had a chance to hit the floor he was back in the fairy chamber, where they wasted no time consuming his body. Fortunately dealing with the fey folks require no skills what so ever and they never ever escape from containment.

Day 3
The AI came to me with words of wisdom and reprimanded me for the unfortunate loss of life. I just ignored her ramblings and wrote a healthful letter to his family. My people stuck at their job and have virtually no skills and the life expectancy of a boiled lobster.
It became painfully obviously, as I sent him into the containment chamber of my newest acquisition. After the first session everything went well, I acquire a great deal of information and he came out alive. The creature itself, if one could call it that. Somehow it was partially hidden within the solid steel floor. The most striking feature is the fleshy glowing lantern protruding from its lumpy body and two rows of sharp jagged teeth. Due to its similarities to a bottom dwelling fish, we dubbed it the meat lantern. The second session went very bad, as the poor sod seeing the creature was instantly devoured. In hindsight, I should have foreseen this outcome. But I had to deal with a containment breach first, before I could rectify my mistake. Since the meat lantern decided to escaped and hide within the corridor floor. Gleefully chomping down anyone walking by. Which highlighted another issue with the base personnel, they’re blind as a bat and fail to see the obvious lumpy lantern which just led a coworker into its gaping jaws. Due to the ineptitude of my employees, they all died and had to resort to the all mighty Lobotomy corporation restart and rewind button.

I do not like the meat lantern much.

Njål Sand

Haven Editorial: Running Red Alert on Windows 10

I love Command and Conquer, but EA shafted that franchise rather hard. Yet the games can be bought in a neat package at Origin. Electronic arts game platform. However making the older game run is a chore. 

Windows 10 64 bit is not the intended architecture at all. Even more problematic to record any gameplay what so ever. But I did find a workaround. One that can not be done with the origin version.

But first let’s look at the annoying issues.
Tiberean dawn can for the most part run, with the dangers of crashing. Compatibility mode is not very helpful here. Same rings true for Red Alert. Technically there exist an open Ra, which has a new engine and most of the missions. But I never got that bugger to work more than once.

There also exist a fan patch that even works with Dune 2. With custom resolution, but it crashed, then refused to start.

Relatert bilde

Alt tab out of the games is a no go. The screen goes black with the sound still playing. I sincerely though the idea of using Origin was to make the games playable on modern systems.

Red Alert 2 has issues with a black screen that I fixed with a custom fan patch. It’s still very unstable and likes to tab out on its own and then refuse to enter the game again.

Multiplayer is no problem at all with Yuri’s Revenge, since CnC net fixes all of that. A quite good fan fix. Does not with well with the story mode though.

Command and Conquer renegade was an almost flawless experience. But as we all know almost is seldom good enough. It decided to crash after a while and the game could have been a bit better in the first place.

I have yet to fiddle around with Tiberian Sun, which is a fantastic game, but a bit poorly programmed and almost as neglected as an orphan.

The easiest way is to install Virtual Box, get Windows XP, then set it up to run virtually with Windows. In window mode, then record the window. For this to work I had to install the disc version of the games. Because the Origin version refuse to let me play then without the software itself installed.

This solution allows software like Obs (open broadcasting software) to record and stream Command and Conquer games without too many problems. It took me a lot of time to find the solution, but it works wonders. Or you could emulate the PSX version of Tiberian Dawn and Red Alert, which runs at 15 fps, but has superior audio quality on the music.

Njål Sand

Haven Review: Destiny 2 – A very Unexpected adventure!

Now, for the last few years I have watched the hype of Destiny grow to exponential proportions and I never once had a chance to play the game, despite owning a copy and all the DLC (Long story). But since I had some downtime while sorting through the mess which is my life, I got a lovely review copy of Destiny 2 from our friends over at Activision and finally got to try it out.

I love it, I honestly wish I boarded the hype train with everyone else a while ago. The game shares remarkable similarities to a lot of the game titles I have enjoyed over the years and is simplified much to how I would design a game and yes, I have designed a few games in my time.

Its weapon system is basic, like very basic there are probably at least three to four different types of armors for each rarity for each class. So four green, four blue, four legendary and four exotic. I may be wrong on this but after getting four days worth of grinding in to get my power level up to 280, I have noticed an awful lot of similarities in all the armors.

However, this isn’t a bad thing it just means you got to pick the equipment you want and like and just power it up rather than keep picking up new armors and throwing out the old armors. The game focuses more on the key element of appearance rather than functionality, because almost all armors at least for the Hunter have pretty much the exact same function and it doesn’t really change. So go ahead and make your outfit look good, the other pieces of armors will probably do the same thing anyways.

The same goes for the weapons, not just the armors. The weapons have basically the same functions as the guns in Borderlands, its a gun except they can add the bazillion different guns in front simply because of the power levels for each gun or effects making them all individually unique effect being used in this case of elemental property.

Now, I know this similarity is a bit crass but its still accurate. I love the Sparrows you get, it reminds me so much of Firefall with the vast open area’s you can explore and traverse, Destiny probably came first but Firefall was free and available to me so I could play it and I absolutely loved the ability to do that. It was even more fun for me to do sick tricks in the air with just like the latter and it is incredibly enjoyable.

But I think despite the mechanics, from riding a Sparrow, or customizing your character the things I enjoyed the most was the story of the actual characters. Cadye (voiced by Nathan Fillion also!)  being my favorite to the point where if you put the two of us together in a room. We would never shut up, because of how similar we are. (Friends noticed it also.)

The story in this game alone feels solid, but from what my friend was telling me since I never played Destiny, I kinda switched off during the time traveling robots. So I fear this is something I cannot connect too yet simply because this title is its own title, and I am jumping into the middle of it without playing or knowing ANYTHING about Destiny.

But I think the thing, the one key element I enjoyed about the game, about the entire time playing it was and has definitely got to be the musical composition. I love, the soundtrack. I have never had in any of the previous games I have played had a musical score make me feel so much as I played through the title with my friends, and colleagues fighting Vex, Cabal, and the Fallen.

The game is good, from its vast open area’s loaded with visual porn in ways that just make you stop and admire everything that’s been put into this title. It’s unique characters, its witty dialog, and simple yet enticing game play mechanics. Games like these are a rarity now a days even more so if its a triple A title and they are pushing hard to get it out. Making the game more about the experience rather than cheap shoddy work to make money.

However, the competitive side of the game should be tweaked a bit.
Despite the player power cap being well, capped in such area’s as the Crucible item effects aren’t and if you haven’t been lucky enough or skilled enough to get special items such as the MIDA guns or Foetrackers you can be at a bit of a disadvantage. Although a good well balanced team can fix a lot of these issues and skill can outshine item effects easily.

This is what a game should be, from the adventures with friends, to a story you can enjoy by yourself, the game is really amazing. In conclusion the game is amazing, and I absolutely love it, from its musical score, to is mechanics, and overall game play, with very minor things being barely noticeable, hell its not even pay to win, any money you put it for bright engrams is solely cosmetic or maybe a slightly faster sparrow and even then you can get them by leveling up once you go beyond level twenty the cap level.

I even managed to get a few, But like I was saying the game is good and despite the scenery being a bit linear in places it brings that atmosphere that people want, i’ve found myself just listening to the music in the game and the ripples of the water on the farm because its enjoyable, and it makes me yearn for a chance to experience things like that in real life.

But despite all the positive things I got to say about it, I should point out the loading screens are annoyingly long, and serve only as gloat material to show off your ships, on the PC it crashes quite a bit and I have been stricken with error code buffalo a lot. Not to mention the game will suddenly and without warning just exit to the desktop for no apparent reason. But despite all these issues,

I love it.

-Daniel Clatworthy
(Team Note: Zaceron hates the suicide enemies in the HIVE and Vex, and Invixs thinks the story is very lack luster in comparison to the first game, and we all experienced bugs that made playing the game far more challenging than it should have been.)