Category Archives: Gamers-Haven

This is the archives for Gamers-Haven where we have written about either reviews, editorials, or discussed various topics of certain genre’s The articles are listed in chronological order, and if you’re looking for a particular article please use the search bar at the top of the screen.

If you have any questions, comments or concerns about our reviews, be sure to message us on our contact page or email the author and we’ll be more than happy to discuss our viewpoints.

It should also be pointed out that this area doubles as an archive, so reviews may go back quite a bit.

Haven Reviews: Streets of Rogue

Haven Reviews: Streets of Rogue

After the new major enacted some new and crazy laws, several disgruntled people in the city decided to form a rebel alliance. Which the player character joined, in order to bring down the oppressor.

Streets of Rogue is a game where each level have a theme and is randomly assembled, with a series of objectives. Which has to be completed in order to exit the floor to get to the next stage. Every now and then the game will also throw in special hazards, such as a killer robot.

Despite the pixelated graphics and simple character models, everything has a lot of charm in Street of Rogue, it’s also violent and sadistic as all hell. With several radically different characters to unlock and several ways to complete each objective. A stealthy approach is just as legit and feasible, as going in guns blazing. Or as I like to do, have random hoodlums trigger and run after me, and accidentally hitting the wrong target in the crossfire. It’s a glorious carnage to behold. The most insane so far is the pesky time bombs, which will bring down the entire floor when the time runs out. Virtually anything in the game can and will be destroyed, wrecked and thrashed.

Naturally there is an RPG element to the game and currency that can boy new options back at the rebel headquarters.

Since each unlockable character has a different approach, I just have to mention how awesome it is to play as a naked, alien baby body snatcher. Whom can take over the body of anyone, as long as their back is unexposed. Or the doctor who cant use a gum, but will gladly use chloroform to knock out anyone. A true pacifist indeed.

Streets of Rogue is very clearly centered around coop gameplay, since you will die a lot and I know for certain that I did indeed die several times. Other players in the game can revive the fallen one at the cost of half the health bar. Not to mention being a distraction, to leave that unprotected back exposed. Despite being in the very early stages with a lot of content yet to be added, it works like a charm and does everything it sets out to do. Not to mention it has gamepad support and is addictive as all hell. I will gladly recommend this game to anyone whom like rogue lite games, a ton of options and a bloody chaotic mess. With a kick ass soundtrack, which can be bought separately.

http://cdn.edgecast.steamstatic.com/steam/apps/256680998/movie480.webm?t=1489028767

Njål Sand

Haven Editorial: No Man’s sky Revisited

No Man’s Sky clearly had a good thing going for it and the winds at their back, when it came to their vision. But as we all know by now, they failed to deliver, which was quite unfortunate indeed. Despite a lot of major setbacks, they do seem to come around and actually have decided to add more content. The only problem is that the content in question provided by No Man’s Sky is quite crap and bare bones. The base building is boring and adds virtually notching, aside from a way to return to the place you built it. Not only can it only be built on a very small area, it also has very few things that can be built and a hard limit to the number of pieces. I made a very informative and insightful video about it. You can have the honor of watching me stack a ton of round modules on top of each other and spam banners. Which brings me to the not some impressive update they have decided to announce. An all terrain vehicle. Which sounds more impressive than it is. Especially when you consider the limitation on the space craft while in orbit.

However fans and the mod community is the most fantastic lot of them all. They spend countless hours tinkering and refining the game code. Adding things the developers wish they would think of. I’ve tested several mods and the work wonders.
The first one mutes the in-game voices and sounds. Which removes the need for that ear grater computer voice Hello Games out in there. The blissful silence reveals a sever lack of any ambiance. In other words it solves one problem by giving me a poor sound picture instead.

Another fantastic mod removes all limitations on flying while in No Man’s Sky orbit. Low flight always me to crash, burn and fly underwater while doing loops and barrel rolls. Hovering in place is also included. Finally I can squeeze my craft into any planetary orifice I can think of. There are also a bucket load of mods that add other interesting things, such as the chance of finding a particular type of planet. The number of animals. Slight visual overhauls and many, many fantastic shaders. Infinite resources. Not to mention more insane terrain or removal of all terrain. Keep in mind, none of these fantastic mods I’m pushing here solves the god awful loading screen and piss poor pc performance.

nomansskymods.com

Njål Sand

Tabletop Editorial: Yu-Gi-Oh! 2017 – New Rules / New Game Field!

Now, what I am about to say may shock all the duelists out there and I am also going all touch and go on my grammar right now to explain this but, here we go anyways!

With Yu-Gi-Oh! Arc-V coming to a end and Pendulums no longer being the main focus of the card game, Konami is switching things up with the new game mechanic called LINK and I am not referring to the Legend of Zelda on this one.

LINK monsters are blue colored monsters that are almost the same color as Ritual monsters but are not to be confused with them for two major reasons. The first reason being they have absolutely NO level and NO rank, so we can assume that they are immune to gravity bind and other such cards right from the get go.

The second reason being they have no way to go to defense mode, which means they are immune to cards like Book of Moon, This ultimately is a double edged sword since they can never be in defense mode that means you will always take damage if destroyed in battle with a stronger monster, but it also means immunity to cards that forces monsters into defense mode.

Their summoning method also is a bit more different. It act a bit like Synchro summoning where the player has to send monsters to the graveyard and the monsters in total sent to the graveyard is equal to the LINK monster you can bring out. So where Sychro Summoning is basic math of 2+4=6 for a level 6 Sychro Monster. LINK cards operate by a more simple means, I send two monsters so I can grab a LINK 2 monster as indicated by the bottom right hand corner of the LINK card.

I should mention that the LINK “level” and I use level loosely in this regard is where the defense power of a monster generally would be.

Now for the big news BIGGER than the LINK monster, but still equally important. That being the new Game Mechanic and overhaul of the complete dueling we have known up to this point.

The Extra Monster Zones, no longer can a player freely Sychro Summon, Xyz Summon, or Fusion Summon! But instead they must now compete for two spots above the monster zones called Extra Monster Zones. In these SHARED zones the players must fight for control because these two zones are the ONLY PLACE a player can Synchro, Xyz, Fusion, or LINK a monster.

The reason we can guess is Konami decided to finally fix the flood gate, but there is another reason. The LINK monsters as I mentioned earlier are the new Monster on the block, and these cards contain a bit of Tetra Master, you know from Final Fantasy? In their design, that being the Red Arrows indicated on their picture.

You see these red arrows are key to summoning, because where ever they point too. Those monster zones now act as Extra Monster zones and can Synchro, Xyz, or Fusion into those zones as well! So if you can get a LINK monster into the Extra Monster Zone you can being to mass summon again! Assuming you don’t get locked out by your opponent.

Also should mention that LINK monsters wherever their Red-Arrow points too, means those monsters in those zones are LINKED to it. Get it? Because LINK monster? But anyways, enjoy your new game mechanics, engage the rage quitting, and enjoy the new mat I designed myself, took me like eight hours!

Oh yea, Pendulum monsters cards now share the zone with Magic & Traps, if you play them as a Pendulum card you are then limited to using three Magic & Traps total.

Source: New Mechanics
Source: LINK Summoning

-Daniel Clatworthy