All posts by Njål Sand

Haven Editorial: Hello Neigbour

Hello Neighbor is showing some real progress and is all ready a quite fantastic game, if a bit unfinished, being a beta and all. That does not retract from the fun factor. From what little evidence I can gather it takes place in Russia, or at least somewhere like that. Only a lot more twisted, with jagged angles. Though that is purely an aesthetic design choice. Which works in the games favor, all to often indie games fall into the trap of attempting to make the game look real, dark and gritty. Almost all of them fail. There is only so many games with badly cobbled together 3d assets and survival elements I can take. Ranting aside. Hello Neighbor is a very fun game about hide and seek of a fashion. The person across the road has built himself a massive mansion, one that breaks several zoning laws and gravity as well.

I was rudely awoken room my slumber by an ear shattering scream from across the street. Where I could spot the broad shouldered neighbor grunting in exertion as he fell onto the floor. Eventually the sound stopped. Naturally my sense of wonder and justice got the better of mw. Which is why I have decided to sneak into his house without being caught.

Hello Neighbor is fun and at times quite adrenaline pumping. Where one of the main selling points is how the man keep adapting his defenses according to player transgression. Sneak in the front door and he will place a bear trap there next time. Place objects in the way and he will just brush them aside or jump over them. Which sometimes work and other times causes things to crash. Its a beta after all. Eventually all of those pesky bugs will be ironed out. I have faith in the developers skill to pull this of. Especially since they quite recently patched the game. Now there are several other minor complaints I do have about the game though. That is the lack of settings, such a borderless windowed and that the controls can be a bit crap. Hold down E to pick up an item, press the right mouse key to drop item, some items can be used with the left mouse button. In all honesty I would suggest having to press E once to interact. Since one of the first challenges I had after grabbing the crowbar from the trunk of my car, was to figure out how remove the planks blocking the door. Apparently I had to aim at the nails, then click in order to remove them. Luckily they did include a tutorial, which also work as the intro.

Zaceron

Haven Reviews: hellblade, senua’s sacrifice

Hellblade us a mentally challenging trudge trough Hel, the underworld of Norse vikings. It is a miserable place of malcontent. Senua is on a brutal trek into the belly of the beast, with a slew of voices in her head. The story is well executed with a very earnest story that is not for the week of mind, or those who have mental issues. Even if the end is truly well urn. The scenery is stunningly beautiful, with some of the most moody and imaginative scenery in    yet to see. As someone from a viking land up north, whom have a more than passing familiarity to Norse mythology. Hellblade does a simply wonderful job at imagining nordic inspired locations. Though I truly miss a decent fjord. Meanwhile the story has a superb narrative and narration, where the world is littered with Norse mythology snippets. That being said Hellblade is a self contained story where everything you can do is there from the start. Combat is surprisingly simple and very efficient. However the combat does fall into meat wall territory, unless set to easy. Heavy attacks are combined with light ones, timed blocking, lenient dodging and a focus mechanic that slows everything down for a short period of time. Meanwhile the other part of the game is puzzles and harrowing situations, followed by long stretches of simple puzzle solving. Essentially a door is blocked by runes, which the shape has to be found, seen and focused on. Such as a distinct shadow on the wall after lighting a torch, or lining up some specific scenery. There are also a fair share of illusions and perspective tricks in place as well.  Which is a very interesting and fun way to do puzzle solving. Instead of scrounging for keys and banging things together until it magically works.  A feature I truly enjoy is the fantastically unobtrusive hud. The music is also fantastic, moody and something I need to look up later. That being said I ran across several crashes and some minor bugs. Such as walking backwards when crawling through the engulfing darkness. All in all a great game that took me eight hours to complete. Where it is impossible to miss the achievements. That being said, the save file will not be affected by dying a lot. Then again I died a grand total of five times. This is not a game for children and the feeble minded our those easily bored by long stretches of fumbling about.

Haven Reviwes: Fortnite Early Acess

 Fortnite is a fun, fast and very addictive game, From green rabbits with guns, to grumpy muscle men cutting their way out of a city eating worm. Epic games knows how to deliver a quality experience. 3rd person action, unique abilities, looting, crafting, a plot, zombies, exploration, base building, a skill three, traps and tower defense. Topped of by the ability to play with 3 other people in glorious cooperation. If you got through all of that you’re probably a tad confused. Fortnite is one of those games that combine many great game play elements into one polished and mostly bug free package. The graphics are colorful, with a cartoon like art direction and over exaggerated features. Which makes for an exceedingly nice combination. The music is fairly a fairly okay fare, with several dynamic tunes, depending on the action. They’re there and they sound okay, but ultimately they are very forgettable. For some reason Fortnite is very found of whooping the butt of various loot pinata llamas. Which talks a lot and is brutally decapitated in a shower of candy and schematics.  The most efficient and best way to unlock new heroes and weapons that can bu build during the missions. Unfortunately this is quite much luck based. Normally I loathe zombies, as they are the most bland, rotten and boring enemy imaginable aside from annoying bats. However this game fixes that by throwing a lot of variation and special enemies that will rip you a new orifice. Plus that they gain various nasty elements later on. That being said, the game does contain a quite bit of grinding. Which will drag out the game a lot, so that is something to keep in mind. It is a time sink, a very addictive time sink. That being said many missions brings a lot of new elements and modifiers to keep things fresh. 

Combined with a randomly generated terrain. As I mentioned earlier tower defense is an important aspect of Fortnite. Most maps have an objective to defend, other wise the relentless horde will destroy it. That’s why manufactured traps and walls can be built all over the place to stop the scourge from getting through too fast. Buildings can be built anywhere as long as one have enough materials. Not to mention the storm shield, which is the main base of operation, that can be built up any way you like. An arena that has to be defended at least 10 times during the story mode. Which is another nice thing about the game, it has a fully voiced story mode with quirky characters and an over enthusiastic robot. In conclusion a good game, with many nice qualities, with quite a bit of grinding. The most negative aspect of the game thus far is that most ability powers are way too weak or short lived.

https://www.epicgames.com/fortnite/en-US/home

Njål Sand