Haven Reviews: Turok 2 Seeds of Evil

Turok 2: Seeds of Evil

Have you ever had a dream of being a native American man, fighting dinosaurs, aliens and robots, while riding a gigantic triceratops. Mounted with dual grenade launchers? If not, what the hell is wrong with you? It is practically childhood imagination come to life, in a neat and gory package with fantastic death animations. It also sports the wonderfully inventive and equally gruesome cerebral bore launcher. A sadistic weapon which fires a homing bolt that digs out a humanoid targets brain and explodes. All of this is accompanied by neat sound effects and a catchy score. That being said there is something a bit odd with some of the models from the original game. Such as the blinking animation.

The levels in Turok2 are sprawling vistas and complicated labyrinths that will drive anyone insane. In fact that is the biggest issue, that can not be fixed without a total redesign of the game. Essentially the whole game is a needlessly convoluted maze, divided by teleportation pads. Which does rear it’s ugly head every now and then, when a thing can clearly be reached, but an invisible wall stands in the path. I have spent too much time looking for that damnable cage in the land of mad monkey mooks.

The last boss is still a boring bastard, which is easiest to beat with the nuclear launcher, which is littered all over the map

This is by no means the first time Turok 2 has been released on pc, but at least this time around it is a lot better when it comes to the control setup. Not to mention the ability to plug in a gamepad. However one of the most neat thing is the objective markers that can be activated, which shows destroyable things with an exclamation mark. The character models have also had a major upgrade. Which is very easy to notice, when going into the character gallery. As the story      progress various cheats are unlocked and they are as glorious and silly as ever before. Unlike the first Turok, the wireframe mode is back.

Naturally steam achievements are included as well, too bad they disable when a cheat is activated. Plus there are trading cards. The multiplayer is also back in action, in all it’s gory glory. Though it is for the most part the standard affair. All in all a very neat and nifty package, that comes highly recommended for fans of the series. Unless you hate being stuck in a giant maze, whilst searching for the next objective.

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Haven Reviews: Streets of Rogue

Haven Reviews: Streets of Rogue

After the new major enacted some new and crazy laws, several disgruntled people in the city decided to form a rebel alliance. Which the player character joined, in order to bring down the oppressor.

Streets of Rogue is a game where each level have a theme and is randomly assembled, with a series of objectives. Which has to be completed in order to exit the floor to get to the next stage. Every now and then the game will also throw in special hazards, such as a killer robot.

Despite the pixelated graphics and simple character models, everything has a lot of charm in Street of Rogue, it’s also violent and sadistic as all hell. With several radically different characters to unlock and several ways to complete each objective. A stealthy approach is just as legit and feasible, as going in guns blazing. Or as I like to do, have random hoodlums trigger and run after me, and accidentally hitting the wrong target in the crossfire. It’s a glorious carnage to behold. The most insane so far is the pesky time bombs, which will bring down the entire floor when the time runs out. Virtually anything in the game can and will be destroyed, wrecked and thrashed.

Naturally there is an RPG element to the game and currency that can boy new options back at the rebel headquarters.

Since each unlockable character has a different approach, I just have to mention how awesome it is to play as a naked, alien baby body snatcher. Whom can take over the body of anyone, as long as their back is unexposed. Or the doctor who cant use a gum, but will gladly use chloroform to knock out anyone. A true pacifist indeed.

Streets of Rogue is very clearly centered around coop gameplay, since you will die a lot and I know for certain that I did indeed die several times. Other players in the game can revive the fallen one at the cost of half the health bar. Not to mention being a distraction, to leave that unprotected back exposed. Despite being in the very early stages with a lot of content yet to be added, it works like a charm and does everything it sets out to do. Not to mention it has gamepad support and is addictive as all hell. I will gladly recommend this game to anyone whom like rogue lite games, a ton of options and a bloody chaotic mess. With a kick ass soundtrack, which can be bought separately.

http://cdn.edgecast.steamstatic.com/steam/apps/256680998/movie480.webm?t=1489028767

Njål Sand

Haven Editorial: No Man’s sky Revisited

No Man’s Sky clearly had a good thing going for it and the winds at their back, when it came to their vision. But as we all know by now, they failed to deliver, which was quite unfortunate indeed. Despite a lot of major setbacks, they do seem to come around and actually have decided to add more content. The only problem is that the content in question provided by No Man’s Sky is quite crap and bare bones. The base building is boring and adds virtually notching, aside from a way to return to the place you built it. Not only can it only be built on a very small area, it also has very few things that can be built and a hard limit to the number of pieces. I made a very informative and insightful video about it. You can have the honor of watching me stack a ton of round modules on top of each other and spam banners. Which brings me to the not some impressive update they have decided to announce. An all terrain vehicle. Which sounds more impressive than it is. Especially when you consider the limitation on the space craft while in orbit.

However fans and the mod community is the most fantastic lot of them all. They spend countless hours tinkering and refining the game code. Adding things the developers wish they would think of. I’ve tested several mods and the work wonders.
The first one mutes the in-game voices and sounds. Which removes the need for that ear grater computer voice Hello Games out in there. The blissful silence reveals a sever lack of any ambiance. In other words it solves one problem by giving me a poor sound picture instead.

Another fantastic mod removes all limitations on flying while in No Man’s Sky orbit. Low flight always me to crash, burn and fly underwater while doing loops and barrel rolls. Hovering in place is also included. Finally I can squeeze my craft into any planetary orifice I can think of. There are also a bucket load of mods that add other interesting things, such as the chance of finding a particular type of planet. The number of animals. Slight visual overhauls and many, many fantastic shaders. Infinite resources. Not to mention more insane terrain or removal of all terrain. Keep in mind, none of these fantastic mods I’m pushing here solves the god awful loading screen and piss poor pc performance.

nomansskymods.com

Njål Sand

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